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| {{:Combat/Skill}} | | {{:Combat/Skill}} |
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− | Choosing the Scout Profession increases Critical Strike chance by the following formula: <code>critChance += critChance * 0.5</code>. All critical strike chance bonuses are multiplicative, not additive: around 5-10% depending on your weapon.
| + | For critical hit chance, the way it's computed is as follows: |
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− | For example if using two [[Aquamarine Ring|aquamarine rings]] (which increase critical chance by 10% each), the chance to critical hit with the Scout profession would be calculated as: <code>[base * 1.5 * 1.1 * 1.1]</code>. | + | # Each weapon has a base critical strike chance. For example, the Galaxy Sword has a chance of 2%. (in <code>weapons.xnb</code>) |
| + | # In 1.5, the [[Forge#Weapons_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <code>critChance += 0.046 * forgingLevel</code>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8%. (in <code>StardewValley::AquamarineEnchantment</code>). |
| + | # If a single [[Aquamarine Ring|aquamarine ring]] are used, critical chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical chance is increased in a multiplicative manner by 20% (in <code>StardewValley::Tools::MeleeWeapon.DoDamage</code> and <code>StardewValley::Objects::Ring</code>). |
| + | ## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%. |
| + | ## With 2 rings: 18.96%. |
| + | # Finally, the Scout Profession further increases critical strike chance in a multiplicative manner by 50% with the following formula: <code>critChance = critChance * 1.5</code> (in <code>StardewValley::GameLocation.damageMonster</code>). For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44% |
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− | The Desperado profession increases the damage of critical hits from roughly x3 to approximately x21. Combined with the effects of Scout, the chance to land a critical hit is roughly 2%, resulting in approximately 42% extra damage in the long term. This damage percent is however not entirely accurate as critical strike damage can possibly exceed a target's remaining health. | + | The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]]. |
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− | The maximum critical chance is 10.89%, achieved with a [[Wicked Kris]], an [[Aquamarine Ring]] in each ring slot, and the Scout profession.
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| ==Experience Points== | | ==Experience Points== |