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===???===
 
===???===
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''(Music: No music, just wind ambience)''
    
This alternate second level has an empty preview screen with a title "???". The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. In order to reach this stage you must perfect clear "Crumble Cavern" without losing any lives, while also collecting all coins and fruit. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. With no unique obstacles or boulders, clearing this level should be no extra challenge. This level does however contain a huge amount of coins, so make the most of reaching it by collecting as many extra lives as you can!
 
This alternate second level has an empty preview screen with a title "???". The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. In order to reach this stage you must perfect clear "Crumble Cavern" without losing any lives, while also collecting all coins and fruit. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. With no unique obstacles or boulders, clearing this level should be no extra challenge. This level does however contain a huge amount of coins, so make the most of reaching it by collecting as many extra lives as you can!
    
===The Gem Sea Giant===
 
===The Gem Sea Giant===
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''(Music: Junimo Kart (The Gem Sea Giant))''
    
The third level takes place underwater, causing you to fall slower. In addition, there's a large whale on the right side of the screen that periodically spews bubbles at you, which (like all hazards) are fatal upon impact unless you land on top of them. Collecting coins/fruit may prove difficult (if not impossible) without jumping off the top of bubbles to reach high-up rails.
 
The third level takes place underwater, causing you to fall slower. In addition, there's a large whale on the right side of the screen that periodically spews bubbles at you, which (like all hazards) are fatal upon impact unless you land on top of them. Collecting coins/fruit may prove difficult (if not impossible) without jumping off the top of bubbles to reach high-up rails.
    
===Slomp's Stomp===
 
===Slomp's Stomp===
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''(Music: Junimo Kart (Slomp's Stomp))''
    
This alternate third level is chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows you down. Slowing down is actually a bad thing because a giant bouncing slime is chasing you—slow down too much, and it will catch up.
 
This alternate third level is chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows you down. Slowing down is actually a bad thing because a giant bouncing slime is chasing you—slow down too much, and it will catch up.
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===Ghastly Galleon===
 
===Ghastly Galleon===
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''(Music: Junimo Kart (Ghastly Galleon))''
    
On the fourth level, you move faster, meaning your jumps cover a larger distance and you have less time to react to what's going on. This level has large gaps you will need to jump over, and some narrow platforms to land on. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on.
 
On the fourth level, you move faster, meaning your jumps cover a larger distance and you have less time to react to what's going on. This level has large gaps you will need to jump over, and some narrow platforms to land on. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on.
    
===Glowshroom Grotto===
 
===Glowshroom Grotto===
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''(Music: Junimo Kart (Glowshroom Grotto))''
    
This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. You'll need to be careful about how much time you spend on each in order to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that you can bounce off of, similar to boulders and bubbles.
 
This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. You'll need to be careful about how much time you spend on each in order to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that you can bounce off of, similar to boulders and bubbles.

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