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339 bytes added ,  04:21, 16 March 2021
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==1.5 Changes==
 
"Obtaining the first Mushroom Tree is a random event...." It's no longer necessarily true that your first Mushroom Tree comes from a random event. But I don't know enough about the event to update the paragraph. Do you only get a random Mushroom Tree once per save file or can you get more? If once, is it still possible after you plant a Mushroom Tree seed? There's nothing about it on the [[Random Events]] page. Is it part of that logic, or is it something separate? I haven't seen a Mushroom Tree since 1.5 came out, so I don't even know for sure that the event still happens. [[User:Zendowolf|Zendowolf]] ([[User talk:Zendowolf|talk]]) 17:37, 14 March 2021 (UTC)
 
"Obtaining the first Mushroom Tree is a random event...." It's no longer necessarily true that your first Mushroom Tree comes from a random event. But I don't know enough about the event to update the paragraph. Do you only get a random Mushroom Tree once per save file or can you get more? If once, is it still possible after you plant a Mushroom Tree seed? There's nothing about it on the [[Random Events]] page. Is it part of that logic, or is it something separate? I haven't seen a Mushroom Tree since 1.5 came out, so I don't even know for sure that the event still happens. [[User:Zendowolf|Zendowolf]] ([[User talk:Zendowolf|talk]]) 17:37, 14 March 2021 (UTC)
 
:I poked around in <tt>Farm::DayUpdate()</tt> and it looks like it's still a pretty general event. From what I can tell, it shouldn't be affected by whether there are already Mushroom Trees on the farm. I'm not sure if there's other code affecting the likelihood/this event, but I updated it with what I found. There are two things I'm unsure of (not fluent in C#), if anyone else goes in to look around --
 
:I poked around in <tt>Farm::DayUpdate()</tt> and it looks like it's still a pretty general event. From what I can tell, it shouldn't be affected by whether there are already Mushroom Trees on the farm. I'm not sure if there's other code affecting the likelihood/this event, but I updated it with what I found. There are two things I'm unsure of (not fluent in C#), if anyone else goes in to look around --
 
: * The wiki page currently says that a Mushroom Tree can only replace common trees, but the code looks inclusive of all tree types - not sure if the new Mahogany trees are included/should be specified.  
 
: * The wiki page currently says that a Mushroom Tree can only replace common trees, but the code looks inclusive of all tree types - not sure if the new Mahogany trees are included/should be specified.  
 
: * I think the check occurs every day of fall except the 1st of the month, but again, not positive. [[User:Efarn|Efarn]] ([[User talk:Efarn|talk]]) 06:02, 15 March 2021 (UTC)
 
: * I think the check occurs every day of fall except the 1st of the month, but again, not positive. [[User:Efarn|Efarn]] ([[User talk:Efarn|talk]]) 06:02, 15 March 2021 (UTC)
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::Common trees are "Tree" in the code, but Fruit Trees are "FruitTree", so they will never turn into mushroom trees.  The code ''looks'' like it includes Mahogany trees.  I'd feel more comfortable if I had the time to test in-game.  [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 04:21, 16 March 2021 (UTC)
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