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| {{Spoiler}} | | {{Spoiler}} |
− | {{Stub|Weapon sell prices were changed in 1.5 update}}
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| '''Weapons''' are used to deal damage and fight [[Monsters|monsters]]. Weapons are quite unlike other [[tool]]s, as firstly they do not cost energy to use, and secondly they are not upgraded at the [[Blacksmith]]. Instead, most weapons can be found as monster drops, purchased from the [[Adventurer's Guild]], or found in chests in [[The Mines|the mines]]. Most weapons (except the slingshots) can also be sold to the Adventurer's Guild. | | '''Weapons''' are used to deal damage and fight [[Monsters|monsters]]. Weapons are quite unlike other [[tool]]s, as firstly they do not cost energy to use, and secondly they are not upgraded at the [[Blacksmith]]. Instead, most weapons can be found as monster drops, purchased from the [[Adventurer's Guild]], or found in chests in [[The Mines|the mines]]. Most weapons (except the slingshots) can also be sold to the Adventurer's Guild. |
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| |data-sort-value=0|Cannot be sold | | |data-sort-value=0|Cannot be sold |
| |} | | |} |
| + | |
| + | ==Weapon Level and Sell Price == |
| + | Weapon level is based on weapon points (rounded down): <code>weaponpoints / 7 + 1</code> |
| + | Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier. |
| + | |
| + | Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0}</code><ref name="itemlevel" /> |
| + | |
| + | Here is an Example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0) / 7 + 1</code> (Integer) = '''12''' |
| + | |
| + | Sell price is the calculated item level x 100 / 2.<ref name="saleprice" /> |
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| ==Glitches== | | ==Glitches== |
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| *There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword." | | *There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword." |
| *According to [https://www.reddit.com/r/StardewValley/comments/9s1k8k/has_anyone_ever_found_these_items/e940zyk/ ConcernedApe], the [[Holy Blade]] may have never been implemented in the finished game. | | *According to [https://www.reddit.com/r/StardewValley/comments/9s1k8k/has_anyone_ever_found_these_items/e940zyk/ ConcernedApe], the [[Holy Blade]] may have never been implemented in the finished game. |
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| + | ==References== |
| + | <references> |
| + | <ref name="itemlevel">See <tt>MeleeWeapon::getItemLevel</tt> and <tt>MeleeWeapon::salePrice</tt> in the game code.</ref> |
| + | <ref name="saleprice">See <tt>MeleeWeapon::salePrice</tt> and <tt>ShopMenu:receiveRightClick</tt> in the game code.</ref> |
| + | </references> |
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| ==History== | | ==History== |