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19 bytes added ,  15:47, 28 March 2021
→‎Weapon Level and Sell Price: weapon points, missed 2nd defense addition
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Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier.
 
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier.
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Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0}</code><ref name="itemlevel" />
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Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)</code><ref name="itemlevel" />
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Here is an Example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0) / 7 + 1</code> (Integer) = '''12'''
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Here is an Example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1</code> (Integer) = '''12'''
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Sell price is the calculated item level x 100 / 2.<ref name="saleprice" />  
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Sell price is the calculated item level x 100 / 2.<ref name="saleprice" />
    
==Glitches==
 
==Glitches==
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