Changes

Jump to navigation Jump to search
311 bytes added ,  13:48, 8 May 2021
Line 204: Line 204:     
===Portraits===
 
===Portraits===
The dialogue portraits are stored in <tt>Portraits/NpcName</tt>. Each frame is exactly 64x64 per portrait. The first six represent specific emotions (see [[Modding:Dialogue#Portrait commands]]), followed by any number of custom portraits. The first portrait is used when the dialogue doesn't specify one. Here's an [https://cdn.discordapp.com/attachments/156109690059751424/729820558966915122/unknown.png example portrait guide], courtesy of TheLimeyDragon#1993 on Discord.
+
The dialogue portraits are stored in <tt>Portraits/NpcName</tt>. Each frame is exactly 64x64 per portrait. The first six represent specific emotions (see [[Modding:Dialogue#Portrait commands]]), followed by any number of custom portraits. The first portrait is used when the dialogue doesn't specify one. Here's an [https://cdn.discordapp.com/attachments/156109690059751424/729820558966915122/unknown.png example portrait guide], courtesy of TheLimeyDragon#1993 on Discord. If you'd like additional guidance on pixel art:
 +
* Check out the [https://sundrop.kvdk.net/art-guide Stardew Valley art style guide] some modders created.
 +
* rhubarb#4755 on Discord wrote a [https://discord.com/channels/137344473976799233/156109690059751424/740854008469520434 few tips specific to drawing hair].
    
===Schedule===
 
===Schedule===
94

edits

Navigation menu