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No change in size ,  13:07, 15 August 2021
spawn_frequency is never zero so minimum is 25
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A new fish quest is initiated when population growth is prevented by the pond capacity.  If you throw fish into a pond to reach capacity, you will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <tt>Spawn_Frequency</tt> days after the last spawning event or completed quest).  
 
A new fish quest is initiated when population growth is prevented by the pond capacity.  If you throw fish into a pond to reach capacity, you will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <tt>Spawn_Frequency</tt> days after the last spawning event or completed quest).  
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The fish quests require you to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank you (using one of 19 responses). Also, you are granted 20-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
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The fish quests require you to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank you (using one of 19 responses). Also, you are granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
    
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
 
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
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