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==Experience Points==
 
==Experience Points==
The following table lists the experience points gained for killing the indicated monster.  (This data can be found in <tt>Data\Monsters.xnb</tt> as well as the constructors for <tt>Grub</tt> and <tt>Fly</tt> in the game code. In the [[Quarry Mine]] and dungeon floors of the Mines, monster data are set by <tt>MineShaft.getMonsterForThisLevel</tt> and the constructor for <tt>Bat</tt> in the game code.)
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The following table lists the experience points gained for killing the indicated monster.  (This data can be found in <samp>Data\Monsters.xnb</samp> as well as the constructors for <samp>Grub</samp> and <samp>Fly</samp> in the game code. In the [[Quarry Mine]] and dungeon floors of the Mines, monster data are set by <samp>MineShaft.getMonsterForThisLevel</samp> and the constructor for <samp>Bat</samp> in the game code.)
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
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# Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />.
 
# Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />.
# In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <tt>critChance += 0.046 * forgingLevel</tt>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />.
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# In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <samp>critChance += 0.046 * forgingLevel</samp>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />.
 
# If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
 
# If a single [[Aquamarine Ring|aquamarine ring]] is used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
 
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
 
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
 
## With 2 rings: 18.96%.
 
## With 2 rings: 18.96%.
# Finally, the Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <tt>critChance = critChance * 1.5</tt> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%
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# Finally, the Scout Profession further increases critical hit chance in a multiplicative manner by 50% with the following formula: <samp>critChance = critChance * 1.5</samp> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%
    
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
 
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
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==References==
 
==References==
 
<references>
 
<references>
<ref name="weaponsxnb">See <tt>weapons.xnb</tt> file in the game data.</ref>
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<ref name="weaponsxnb">See <samp>weapons.xnb</samp> file in the game data.</ref>
<ref name="aquamarineenchantment">See <tt>StardewValley::AquamarineEnchantment</tt>.</ref>
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<ref name="aquamarineenchantment">See <samp>StardewValley::AquamarineEnchantment</samp>.</ref>
<ref name="ringcrit">See <tt>StardewValley::Tools::MeleeWeapon.DoDamage</tt> and <tt>StardewValley::Objects::Ring</tt>.</ref>
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<ref name="ringcrit">See <samp>StardewValley::Tools::MeleeWeapon.DoDamage</samp> and <samp>StardewValley::Objects::Ring</samp>.</ref>
<ref name="scoutcode">See <tt>StardewValley::GameLocation.damageMonster</tt>.</ref>
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<ref name="scoutcode">See <samp>StardewValley::GameLocation.damageMonster</samp>.</ref>
 
</references>
 
</references>
  
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