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16 bytes added ,  18:47, 4 November 2021
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==References==
 
==References==
 
<references>
 
<references>
     <ref name="fruitchances">Fruit spawning is controlled in the game code by <tt>FarmCave::DayUpdate</tt>. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration.  Otherwise, the spawn location is randomly selected from one of 90 tiles.  Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.</ref>
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     <ref name="fruitchances">Fruit spawning is controlled in the game code by <samp>FarmCave::DayUpdate</samp>. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration.  Otherwise, the spawn location is randomly selected from one of 90 tiles.  Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.</ref>
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
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     <ref name="mushroomchances">See <samp>Object::DayUpdate</samp> in the game code.</ref>
     <ref name="mushroomtime">Mushroom processing times are controlled by the game code in <tt>Object::DayUpdate</tt> <tt>case 128</tt>.</ref>
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     <ref name="mushroomtime">Mushroom processing times are controlled by the game code in <samp>Object::DayUpdate</samp> <samp>case 128</samp>.</ref>
 
</references>
 
</references>
  
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