− | <ref name="purchases">See code in <tt>ShopMenu::setUpStoreForContext</tt>, case <tt>ScienceHouse</tt>. Internally, the game code has two separate categories that are both identified in-game as "Resources". The internal category purchased by Robin is <tt>-16</tt> (constant <tt>buildingResources</tt>); the other Resources category is <tt>-15</tt> (constant <tt>metalResources</tt>), which is purchased by Clint instead.</ref> | + | <ref name="purchases">See code in <samp>ShopMenu::setUpStoreForContext</samp>, case <samp>ScienceHouse</samp>. Internally, the game code has two separate categories that are both identified in-game as "Resources". The internal category purchased by Robin is <samp>-16</samp> (constant <samp>buildingResources</samp>); the other Resources category is <samp>-15</samp> (constant <samp>metalResources</samp>), which is purchased by Clint instead.</ref> |