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Text replacement - " e.g. " to " ''e.g.'',"
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|-
 
| <code>GetState()</code>
 
| <code>GetState()</code>
| Get the overall [[#Check button state|keybind state relative to the previous tick]]. This state is transitive across keybinds; e.g. if the player releases one keybind and immediately presses another within the list, the overall state is <samp>Held</samp>.
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| Get the overall [[#Check button state|keybind state relative to the previous tick]]. This state is transitive across keybinds; ''e.g.'',if the player releases one keybind and immediately presses another within the list, the overall state is <samp>Held</samp>.
 
|-
 
|-
 
| <code>IsDown()</code>
 
| <code>IsDown()</code>
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