Some SMAPI events were rewritten so they make sense in multiplayer. These also use a new architecture under the hood, so they provide much more useful event data (e.g. added/removed instead of just current values). The following events have breaking changes:
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Some SMAPI events were rewritten so they make sense in multiplayer. These also use a new architecture under the hood, so they provide much more useful event data (''e.g.'', added/removed instead of just current values). The following events have breaking changes: