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Special-effect and negative buffs ("debuffs") are each handled individually, independently of standard food- and drink-derived buffs: only one instance of each of these buffs can be active, and they are unaffected by other types of buffs.  The special-effect buffs are "Adrenaline Rush", "Oil of Garlic", "Warrior Energy", "Yoba's Blessing", and "Squid Ink Ravioli Buff"; the negative buffs are "Jinxed", "Slimed", "Tipsy", "Burnt", "Darkness", "Weakness", "Frozen", and "Nauseated".
 
Special-effect and negative buffs ("debuffs") are each handled individually, independently of standard food- and drink-derived buffs: only one instance of each of these buffs can be active, and they are unaffected by other types of buffs.  The special-effect buffs are "Adrenaline Rush", "Oil of Garlic", "Warrior Energy", "Yoba's Blessing", and "Squid Ink Ravioli Buff"; the negative buffs are "Jinxed", "Slimed", "Tipsy", "Burnt", "Darkness", "Weakness", "Frozen", and "Nauseated".
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For example, drinking an alcoholic beverage makes the player "Tipsy".  Drinking another alcoholic beverage replaces the first "Tipsy" effect with a new one (the magnitude remains -1 speed, but the duration is reset).  Consuming any other drink or food (including ones with buffs) will not remove the "Tipsy" effect -- at best, +1 Speed buff (''e.g.'', from Coffee) can be used to counteract the -1 Speed.
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For example, drinking an alcoholic beverage makes the player "Tipsy".  Drinking another alcoholic beverage replaces the first "Tipsy" effect with a new one (the magnitude remains -1 speed, but the duration is reset).  Consuming any other drink or food (including ones with buffs) will not remove the "Tipsy" effect -- at best, +1 Speed buff (''e.g.,'' from Coffee) can be used to counteract the -1 Speed.
    
== Buff Duration ==
 
== Buff Duration ==
 
Buff durations are specified on the wiki and in-game using real-time minutes and seconds.
 
Buff durations are specified on the wiki and in-game using real-time minutes and seconds.
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Buffs will pause while the game is paused, but they will not pause otherwise even if time is paused (''e.g.'', playing the fishing minigame in singleplayer mode will still result in any buff durations continuing even though time is paused).  
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Buffs will pause while the game is paused, but they will not pause otherwise even if time is paused (''e.g.,'' playing the fishing minigame in singleplayer mode will still result in any buff durations continuing even though time is paused).  
    
Typically, 43 real-time seconds are equivalent to one game hour. (7 real-time minutes are 10 game hours.)
 
Typically, 43 real-time seconds are equivalent to one game hour. (7 real-time minutes are 10 game hours.)
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