| Get the overall [[#Check button state|keybind state relative to the previous tick]]. This state is transitive across keybinds; ''e.g.,'' f the player releases one keybind and immediately presses another within the list, the overall state is <samp>Held</samp>.
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| Get the overall [[#Check button state|keybind state relative to the previous tick]]. This state is transitive across keybinds; ''e.g.,'' if the player releases one keybind and immediately presses another within the list, the overall state is <samp>Held</samp>.