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10 bytes added ,  01:06, 8 November 2021
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Text replacement - "i.e. " to "''i.e.,'' "
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| <samp>%revealtaste{{t|npc name}}{{t|object ID}}</samp>
 
| <samp>%revealtaste{{t|npc name}}{{t|object ID}}</samp>
| Reveals the named character's gift taste for an [[Modding:Object data|object]] in their social menu profile. For example, <samp>%revealtasteLewis258</samp> will update Lewis's profile to show that he likes blueberries. This only works if it's in the first message in a dialogue box (i.e. before any <code>#$b#</code> break, though <code>#$e#</code> breaks are fine).
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| Reveals the named character's gift taste for an [[Modding:Object data|object]] in their social menu profile. For example, <samp>%revealtasteLewis258</samp> will update Lewis's profile to show that he likes blueberries. This only works if it's in the first message in a dialogue box (''i.e.,'' before any <code>#$b#</code> break, though <code>#$e#</code> breaks are fine).
 
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The third response, <code>$r 43 -10 summer_Sat_13#Snoop around in your room</code>, sets response ID 43, reduces Haley's friendship by 10 points, and brings up the dialogue <code>summer_Sat_13</code> (Haley says, "What? You'd better not be doing that!").  All of the other responses set response ID 42, increase Haley's friendship by 10 points, and bring up the dialogue <code>summer_Sat_12</code> ("Hmm... sounds like a lot of work.").
 
The third response, <code>$r 43 -10 summer_Sat_13#Snoop around in your room</code>, sets response ID 43, reduces Haley's friendship by 10 points, and brings up the dialogue <code>summer_Sat_13</code> (Haley says, "What? You'd better not be doing that!").  All of the other responses set response ID 42, increase Haley's friendship by 10 points, and bring up the dialogue <code>summer_Sat_12</code> ("Hmm... sounds like a lot of work.").
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The next time <code>summer_Sat</code> is chosen, one of the response IDs listed in the <code>$q</code> command will have been given (either 42 or 43).  Therefore, the <code>$q</code> and everything after is scrapped, and dialogue <code>summer_Sat_old</code> is put in its place.  This new dialogue uses the <code>$p</code> command to change Haley's dialogue based on whether or not you gave response ID 43 to any previous question.  If you answered "Snoop around your room," everything before the <code>|</code> will be used, so Haley will now say, "Farming sounds so boring... Hey, you better not be snooping around in my room anymore!"  If response ID 43 has not been given (in this case, you must have given response ID 42, i.e. one of the other three responses to the previous question), everything after the <code>|</code> will be used, so Haley will instead say, "Farming sounds so boring... But I guess it could get you in pretty good shape."
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The next time <code>summer_Sat</code> is chosen, one of the response IDs listed in the <code>$q</code> command will have been given (either 42 or 43).  Therefore, the <code>$q</code> and everything after is scrapped, and dialogue <code>summer_Sat_old</code> is put in its place.  This new dialogue uses the <code>$p</code> command to change Haley's dialogue based on whether or not you gave response ID 43 to any previous question.  If you answered "Snoop around your room," everything before the <code>|</code> will be used, so Haley will now say, "Farming sounds so boring... Hey, you better not be snooping around in my room anymore!"  If response ID 43 has not been given (in this case, you must have given response ID 42, ''i.e.,'' one of the other three responses to the previous question), everything after the <code>|</code> will be used, so Haley will instead say, "Farming sounds so boring... But I guess it could get you in pretty good shape."
    
===Replacer commands===
 
===Replacer commands===
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