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==Effects==
 
==Effects==
The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight. The player may choose to go to bed at any hour to sleep and progress time to the morning of the next day. This is done by moving into the area inside of any [[bed]], and a dialogue will prompt them to confirm the decision. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep.
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The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight. The player may choose to go to bed at any hour to sleep and progress time to the morning of the next day. This is done by moving into the area inside of any [[Furniture#Beds|bed]], and a dialogue will prompt them to confirm the decision. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep.
    
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
 
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
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