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30 bytes added ,  23:07, 18 February 2022
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Text replacement - "Wild Seeds" to "Wild Seeds"
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For players without the Botanist Profession, the game first tests for gold quality according to the following formula:  <samp>foraging level/30</samp>.  If the item fails this check, then the game tests for silver quality, according to the following formula:  <samp>foraging level/15 and not gold</samp>, or <samp>(1-foraging level/30)*foraging level/15</samp>.  If both checks fail, the foraged item will be normal quality.
 
For players without the Botanist Profession, the game first tests for gold quality according to the following formula:  <samp>foraging level/30</samp>.  If the item fails this check, then the game tests for silver quality, according to the following formula:  <samp>foraging level/15 and not gold</samp>, or <samp>(1-foraging level/30)*foraging level/15</samp>.  If both checks fail, the foraged item will be normal quality.
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The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into [[Wild Seeds]], and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see [[Spring Seeds#Profitability|Spring Seeds]], [[Summer Seeds#Profitability|Summer Seeds]], [[Fall Seeds#Profitability|Fall Seeds]] and [[Winter Seeds#Profitability|Winter Seeds]] for details).
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The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into [[Crafting#Seeds|Wild Seeds]], and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see [[Spring Seeds#Profitability|Spring Seeds]], [[Summer Seeds#Profitability|Summer Seeds]], [[Fall Seeds#Profitability|Fall Seeds]] and [[Winter Seeds#Profitability|Winter Seeds]] for details).
 
{|class="wikitable"
 
{|class="wikitable"
 
! [[Foraging#Foraging Skill|Foraging level]]
 
! [[Foraging#Foraging Skill|Foraging level]]
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The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.,'' dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
 
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.,'' dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
 
* Standard randomly-spawned foraged items throughout Stardew Valley.
 
* Standard randomly-spawned foraged items throughout Stardew Valley.
* Items grown from [[Wild Seeds]] (except if in a [[Garden Pot]], in which case 0 XP).
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* Items grown from [[Crafting#Seeds|Wild Seeds]] (except if in a [[Garden Pot]], in which case 0 XP).
 
* All items foraged from [[the Beach]].
 
* All items foraged from [[the Beach]].
 
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
 
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
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