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If multiple response blocks are applicable to the movie, the game uses the first non-null <samp>Response</samp>, <samp>BeforeMovie</samp>, <samp>DuringMovie</samp>, and <samp>AfterMovie</samp> fields it can find. Said fields do not necessarily have to come from the same response block. If the game cannot find applicable <samp>BeforeMovie</samp>, <samp>DuringMovie</samp>, or <samp>AfterMovie</samp> fields, it will use default text from <samp>Strings\Characters.xnb</samp>.
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If multiple response blocks are applicable to the movie, the game uses the first non-null <samp>Response</samp> field and <samp>SpecialResponses</samp> block it can find. Said data does not necessarily have to come from the same response block. If the game cannot find applicable <samp>DuringMovie</samp> dialogue, it will use default text from <samp>Strings\Characters.xnb</samp>. If the game cannot find applicable <samp>BeforeMovie</samp> or <samp>AfterMovie</samp> dialogue, the NPC will show as being able to be spoken to, but interacting with them will have no effect.
    
For unknown reasons, in the vanilla game code, when the <samp>Tag</samp> field is <samp>love</samp> or <samp>dislike</samp>, the <samp>Response</samp>field will always be <samp>like</samp>.
 
For unknown reasons, in the vanilla game code, when the <samp>Tag</samp> field is <samp>love</samp> or <samp>dislike</samp>, the <samp>Response</samp>field will always be <samp>like</samp>.
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