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==Overview==
 
==Overview==
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
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There are 120 floors (sometimes called levels) in The Mines. Ore type and quantity increases as [[The Player]] moves deeper into The Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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To advance deeper in The Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing Poles]] and weapons will not be returned.  The character will awaken in the mine entrance, found by one of the [[villagers]].
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing Poles]] and weapons will not be returned.  The character will awaken in the mine entrance, found by one of the [[Villagers]].
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Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
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Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
    
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.  
 
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.  
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==Contents==
 
==Contents==
 
===Floors===
 
===Floors===
The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, and the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third and last section (110-119) has a darker crimson theme.
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The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has a frozen theme, and the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third and last section (110-119) has a darker crimson theme.
    
The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 20, 60, and 100; or Floor 31, 71, and 111; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 20, 60, and 100; or Floor 31, 71, and 111; and so on.
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|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|
 
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]], [[Frozen Tear]], and [[Jade]]s begin to appear.
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|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]]s begin to appear.
 
|-
 
|-
 
|50
 
|50
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|[[Gold Ore]] and [[Magma Geode]]s begin to appear.<br />[[Emerald]]s, [[Fire Quartz]], and [[Ruby|Rubies]] are common.  
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|[[Emerald]]s, [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear.
 
|-
 
|-
 
|90
 
|90
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
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|[[Mining#Mining_Nodes|Mystic Stones]] begin to appear, (very rare find) Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|110
 
|110
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Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
 
Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
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Most containers respawn every time a level is entered. Containers on reward floors in The Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these levels.
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Most containers respawn every time a level is entered. Containers on reward floors in The Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these levels.
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Some items replace others depending on if the player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after.  The possible items found in containers and their chances are<ref name="barreldrop" />:
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Some items replace others depending on if [[The Player]] has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after.  The possible items found in containers and their chances are<ref name="barreldrop" />:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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===The Mushroom Floor===
 
===The Mushroom Floor===
 
[[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]]
 
[[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]]
Any floor in the lowest section of the Mines (levels 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day.
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Any floor in the lowest section of the Mines (levels 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day. Mushroom floors cannot be repeatedly farmed in a day because it disappears after leaving it.
    
Mushroom floors will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
 
Mushroom floors will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
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===Dungeon Floors===
 
===Dungeon Floors===
 
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
 
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. They may spawn randomly at any floor of the Mines after the [[Quarry]] has been unlocked. These floors have the same enemies and rocks as the Quarry Mine, and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors.
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Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. They may spawn randomly at any floor of The Mines after the [[Quarry]] has been unlocked. These floors have the same enemies and rocks as the [[Quarry Mine]], and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors.
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As with slime and monster infested floors, dungeon floors cannot spawn on elevator floors. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn in the last 10 levels of each section of the mine (including infested dungeon floors).
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As with slime and monster infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (including infested dungeon floors).
    
Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
 
Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
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Furthermore, reaching this floor also changes other parts of the game:
 
Furthermore, reaching this floor also changes other parts of the game:
* [[Prismatic Shard|prismatic shards]] and [[diamond]]s will now rarely drop from any monster;
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* [[Prismatic Shard]]s and [[Diamond]]s will now rarely drop from any monster;
* gems and [[Purple Mushroom|purple mushrooms]] may now be found when searching [[Garbage Can|garbage cans]];
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* gems and [[Purple Mushroom]]s may now be found when searching [[Garbage Can]]s;
 
* gems and purple mushrooms may now be requested in NPC quests;
 
* gems and purple mushrooms may now be requested in NPC quests;
* some [[monsters]] will be stronger.
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* some monsters will be stronger.
    
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
 
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
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