Changes

190 bytes added ,  14:05, 23 April 2023
→‎24px|link= Weapon Speed: soften a couple of assertions after extensive in-game testing; I can't determine dagger speed based on the code but they seem nearly twice as fast.
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'''Weapon Speed''' refers to how long it takes to hit an enemy with a weapon, and how long it takes to recover before hitting again.
 
'''Weapon Speed''' refers to how long it takes to hit an enemy with a weapon, and how long it takes to recover before hitting again.
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By default with +0 Weapon Speed, [[Weapons#Sword|swords]] and [[Weapons#Dagger|daggers]] take 400 milliseconds<ref name="defaultSpeed" /> per action and [[Weapons#Club|clubs]] take 720 milliseconds<ref name="baseClubSpeed" /> per action (equivalent to -8 buff). [[Weapons#Slingshot|Slingshots]] take 300 milliseconds<ref name="GetRequiredChargeTime" /> per action and cannot be modified.
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By default with +0 Weapon Speed, [[Weapons#Sword|swords]] take 400 milliseconds<ref name="defaultSpeed" /> per action and [[Weapons#Club|clubs]] take 720 milliseconds<ref name="baseClubSpeed" /> per action (equivalent to -8 buff). [[Weapons#Dagger|Daggers]] are much faster than swords. [[Weapons#Slingshot|Slingshots]] take 300 milliseconds<ref name="GetRequiredChargeTime" /> per action and cannot be modified.
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Each point of Weapon Speed reduces the time taken by 40 milliseconds,<ref name="millisecondsPerSpeedPoint" /> meaning the maximum effective buff is +10 for swords and daggers. This also means that Weapon Speed has a significantly smaller effect on clubs because the total increase in damage per second (when striking continuously) is smaller as a percentage: a sword or dagger with +1 Weapon Speed is capable of 11% more damage per second, whereas a club with +1 Weapon Speed is only capable of 6% more damage per second. This difference is further magnified as the buff increases.
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Each point of Weapon Speed reduces the time taken by 40 milliseconds,<ref name="millisecondsPerSpeedPoint" /> meaning the maximum effective buff is +10 for swords, though the practical performance limit may be lower (maximum effective buff of around +4 for swords or +12 for clubs).
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This also means that at first, Weapon Speed has a significantly smaller effect on clubs because the total increase in damage per second (when striking continuously) is smaller as a percentage: a sword with +1 Weapon Speed is capable of 11% more damage per second, whereas a club with +1 Weapon Speed is only capable of 6% more damage per second. As buff increases, swords hit the practical performance limit faster, and clubs continue improving with higher buff.
    
The player's movement speed buff (described below) is also applied to weapons,<ref name="setFarmerAnimating" /> and effectively stacks with the Weapon Speed buff. For example, a weapon with speed +2 would be just as fast as a weapon with speed +1 while under the effects of [[Coffee]] for an additional +1.
 
The player's movement speed buff (described below) is also applied to weapons,<ref name="setFarmerAnimating" /> and effectively stacks with the Weapon Speed buff. For example, a weapon with speed +2 would be just as fast as a weapon with speed +1 while under the effects of [[Coffee]] for an additional +1.
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