Changes

No change in size ,  18:29, 31 December 2023
→‎Placement Strategy: Fixed a small error in the count of Casks that fit inside the cellar to show the correct amount. Also adjusted the required materials to match the new count of casks.
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The cellar comes with 33 casks.  It is possible to fill the cellar with 125 casks (on PC) and still leave paths to reach all of them without displacing any of them.
 
The cellar comes with 33 casks.  It is possible to fill the cellar with 125 casks (on PC) and still leave paths to reach all of them without displacing any of them.
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It's also possible to completely fill the cellar with Casks.  This requires 189 casks, made of 156 [[Hardwood]] and 3120 [[Wood]]. In order to use all 189 casks, the player must fill the casks all at once, placing additional casks while moving towards the exit. In order to harvest the finished product the player must reverse the process, removing empty casks while carving a path to the furthest ones. This can be time-consuming, so it may be a desirable option for only the most valuable products (''e.g.,'' [[Starfruit]] or [[Ancient Fruit]] wine).
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It's also possible to completely fill the cellar with Casks.  This requires 187 casks, made of 154 [[Hardwood]] and 3080 [[Wood]]. In order to use all 187 casks, the player must fill the casks all at once, placing additional casks while moving towards the exit. In order to harvest the finished product the player must reverse the process, removing empty casks while carving a path to the furthest ones. This can be time-consuming, so it may be a desirable option for only the most valuable products (''e.g.,'' [[Starfruit]] or [[Ancient Fruit]] wine).
    
On mobile devices, casks in corners cannot be reached, so 118 is the maximum reachable number of casks.  With a controller, it's possible that casks in diagonal corners may not be reachable.
 
On mobile devices, casks in corners cannot be reached, so 118 is the maximum reachable number of casks.  With a controller, it's possible that casks in diagonal corners may not be reachable.