| Adds an alternative location id when catching fish, where the {{t|chance}} is a decimal value between 0 (never happens) and 1 (always happens). For example, <samp>FarmFishLocationOverride Mountain 0.5</samp> adds a 50% chance of catching mountain fish instead of the normal fish for that location. The location id is case-sensitive, and matches those shown by the {{nexus mod|679|Debug Mode mod}}.
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| <samp>FarmOceanCrabPotOverride T</samp>
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| Causes crab pots on the farm to catch ocean fish.
| Places hardwood stumps every morning. This is based on the upper left corner of the stumps, which are 2 x 2.
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| <samp>SpawnBeachFarmForage T</samp>
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| Causes beach forage and [[Supply Crate|supply crates]] to spawn on the farm. These will only spawn on tiles with the <samp>BeachSpawn</samp> tile property set on the <samp>Back</samp> layer and no tile on <samp>AlwaysFront</samp>, which are clear for placement.
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| <samp>SpawnForestFarmForage T</samp>
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| Causes forest forage to spawn on the farm. These will only spawn on tiles with <samp>Type Grass</samp> on the <samp>Back</samp> layer and no tile on <samp>AlwaysFront</samp>, which are clear for placement.
| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]). Ores will only spawn on tiles which have the <samp>Type Dirt</samp> tile property and are clear for object placement.