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→‎How to update your mod: expand with 'quick start' migration mini-guides
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===How to update your mod===
 
===How to update your mod===
# Update your mod code and assets for the changes listed below (particularly [[#Breaking changes for C# mods|''Breaking changes for C# mods'']] and [[#Breaking changes for content packs|''Breaking changes for content packs'']]).
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The rest of this page may seem overwhelming, but fortunately most of it probably doesn't apply to your specific mods. Here's a suggested 'quick start' guide to update a mod for Stardew Valley 1.6.
# If SMAPI still says your mod is incompatible, check the <samp>TRACE</samp> messages in the log file for the reason why.<br />If the logs say "''marked 'assume broken' in SMAPI's internal compatibility list''", you can increase the <samp>Version</samp> in your content pack's <samp>manifest.json</samp> file to bypass it.
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# Test the mod in-game and make any other changes needed.
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; For C# mods&#58;
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:# Update the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig mod build config NuGet package] to the latest version.
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:# In each <samp>.csproj</samp> project file, change <code>&lt;TargetFramework&gt;net5.0&lt;/TargetFramework&gt;</code> to <code>&lt;TargetFramework&gt;net6.0&lt;/TargetFramework&gt;</code>.<br /><small>(Tip: if the second line looks like <code>&lt;Project ToolsVersion=...</code> instead of <code>&lt;Project Sdk="Microsoft.NET.Sdk"&gt;</code>, you'll need to [[Modding:Migrate to Stardew Valley 1.5.5|migrate it to Stardew Valley 1.5.5]] first.)</small>
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:# Rebuild the solution.
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:# Fix any build errors. You can search this page for relevant info as needed.
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:# Review all build warnings (particularly obsolete-code warnings), which may indicate code that broke in 1.6.
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:# Increment your mod version in <samp>manifest.json</samp>.<br /><small>(Some mods may be added to SMAPI's compatibility blacklist due to runtime errors. Incrementing the mod version will fix that if so.)</small>
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:# Test to make sure the mod works.
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:# Skim through [[#Breaking changes for C# mods|''breaking changes for C# mods'']] and the table of contents, and check any section that might be relevant to the mod.
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; For [[Modding:Content Patcher|Content Patcher]] packs&#58;
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:# Follow the [https://smapi.io/cp-migrate Content Patcher migration guide] until your content pack has <code>"Format": "2.0.0"</code>.<br /><small>'''Do not skip this step!''' Content Patcher will try to auto-migrate your content pack for Stardew Valley 1.6 if you don't, which can cause confusing errors if you already updated it.</small>
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:# Review [[#Breaking changes for content packs|''breaking changes for content packs'']] and update the content pack as needed.
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; For content packs which use another framework&#58;
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: See the documentation for the framework mod. Often you won't need to update the content pack if the framework mod itself was updated.
    
==What's new architecturally?==
 
==What's new architecturally?==
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