Changes

Jump to navigation Jump to search
→‎How to translate a mod: Added info about the 'Internationalization' mod translation tool mod.
Line 71: Line 71:  
* If you see broken symbols in-game, try saving the translation file with UTF-8 encoding.
 
* If you see broken symbols in-game, try saving the translation file with UTF-8 encoding.
 
* You can test translation changes in-game without restarting the game. Enter <code>reload_i18n</code> into the SMAPI console to reload translations. (If a mod internally cached a translation, it may not be updated.)
 
* You can test translation changes in-game without restarting the game. Enter <code>reload_i18n</code> into the SMAPI console to reload translations. (If a mod internally cached a translation, it may not be updated.)
 +
* There's an [https://www.nexusmods.com/stardewvalley/mods/21317 Internationalization] mod in development that aims to simplify the translation process. In particular updating existing translations. It replaces steps 2-4 above. If you install that and run the game, you can open a page in your web browser to update translations of your installed mods live. It takes care of the json & utf-8 encoding so you don't have to. It's very new, so it might still have bugs.
    
===How to provide mod translations===
 
===How to provide mod translations===
20

edits

Navigation menu