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The '''Logo Cap''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Lava Eel]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. It can also be obtained from [[Desert Festival#Emily's Outfit Services|Emily's outfit services]] at the [[Desert Festival]]. Female players have a ~2% chance<ref name="logocapchance" /> to receive the outfit with the Logo Cap.
 
The '''Logo Cap''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Lava Eel]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. It can also be obtained from [[Desert Festival#Emily's Outfit Services|Emily's outfit services]] at the [[Desert Festival]]. Female players have a ~2% chance<ref name="logocapchance" /> to receive the outfit with the Logo Cap.
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There is a small chance to receive this hat from slaying [[Monsters]], breaking [[The_Mines#Crates_and_Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" />
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There is a small chance to receive this hat from slaying [[monsters]], breaking [[The_Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" />
    
==Notes==
 
==Notes==
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   <ref name="logocapchance">Female players have 48 possible outfits (1/48 ≈ 2.08%).</ref>
 
   <ref name="logocapchance">Female players have 48 possible outfits (1/48 ≈ 2.08%).</ref>
 
   <ref name="logocapoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp>. [[wikipedia:RGB color model|RGB]] refers to "Red,Green,Blue".</ref>
 
   <ref name="logocapoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp>. [[wikipedia:RGB color model|RGB]] refers to "Red,Green,Blue".</ref>
   <ref name="rarecosmeticdrop">See <samp>Utility::getRandomCosmeticItem</samp> and <samp>Utility::trySpawnRareObject</samp>. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Objects.BreakableContainer::releaseContents</samp>, <samp>TerrainFeatures.Tree::performToolAction</samp>, <samp>TerrainFeatures.Tree::shake</samp>, <samp>GameLocation::digUpArtifactSpot</samp>, and <samp>Tools.Pan::getPanItems</samp>.</ref>
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   <ref name="rarecosmeticdrop">See <samp>Utility::getRandomCosmeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>BreakableContainer::releaseContents</samp>, <samp>Tree::performToolAction</samp>, <samp>Tree::shake</samp>, <samp>GameLocation::digUpArtifactSpot</samp>, and <samp>Pan::getPanItems</samp>.</ref>
 
</references>
 
</references>
  
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