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| ==Mines Access== | | ==Mines Access== |
− | During the first four days of the game, [[the Mines]] are closed due to a landslide caused by the [[JojaMart|Joja Corporation]]. On [[Spring]] 5 in the first year, a letter will be received in the mail saying that Joja Corp. has cleared the landslide, and then [[the Mines]] are unlocked. | + | During the first four days of the game, [[the Mines]] are closed due to a landslide caused by the [[JojaMart|Joja Corporation]]. On [[Spring]] 5 in the first year, a letter will be received in the mail saying that Joja Corp. has cleared the landslide, and then the Mines are unlocked. |
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| ==[[File:Mining Skill Icon.png|32px]] Mining Skill== | | ==[[File:Mining Skill Icon.png|32px]] Mining Skill== |
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| |Aquamarine Node | | |Aquamarine Node |
| |[[Aquamarine]] | | |[[Aquamarine]] |
− | |Any floor after reaching the bottom of the mines; floor 40+ otherwise | + | |Any floor after reaching the bottom of [[the Mines]]; floor 40+ otherwise |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Emerald Node | | |Emerald Node |
| |[[Emerald]] | | |[[Emerald]] |
− | |Any floor after reaching the bottom of the mines; floor 80+ otherwise | + | |Any floor after reaching the bottom of [[the Mines]]; floor 80+ otherwise |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Jade Node | | |Jade Node |
| |[[Jade]] | | |[[Jade]] |
− | |Any floor after reaching the bottom of the mines; floor 40+ otherwise | + | |Any floor after reaching the bottom of [[the Mines]]; floor 40+ otherwise |
| |[[Skull Cavern]], [[Quarry]] | | |[[Skull Cavern]], [[Quarry]] |
| |- | | |- |
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| |Ruby Node | | |Ruby Node |
| |[[Ruby]] | | |[[Ruby]] |
− | |Any floor after reaching the bottom of the mines; floor 80+ otherwise | + | |Any floor after reaching the bottom of [[the Mines]]; floor 80+ otherwise |
| |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] | | |[[Skull Cavern]], [[Quarry]], [[Volcano Dungeon]] |
| |- | | |- |
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| |Radioactive Node | | |Radioactive Node |
| |[[Radioactive Ore]] | | |[[Radioactive Ore]] |
− | |Any floor when the mines are in a "[[The Mines#Shrine of Challenge|Dangerous]]" state. Cannot spawn on floors that are a multiple of 5. | + | |Any floor when [[the Mines]] are in a "[[The Mines#Shrine of Challenge|Dangerous]]" state. Cannot spawn on floors that are a multiple of 5. |
| |[[Skull Cavern]] when [[Quests#Skull Cavern Invasion|invaded]] | | |[[Skull Cavern]] when [[Quests#Skull Cavern Invasion|invaded]] |
| |- | | |- |
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| |[[Desert Festival|Calico Egg]] | | |[[Desert Festival|Calico Egg]] |
| |N/A | | |N/A |
− | |[[Skull Cavern]] while [[Desert Festival]] is going on | + | |[[Skull Cavern]] while the [[Desert Festival]] is going on |
| |- | | |- |
| |id="Coal Node"|[[File:Coal Node Quarry 01.png|center]][[File:Coal Node Quarry 02.png|center]][[File:Coal Node Volcano 01.png |center]][[File:Coal Node Volcano 02.png |center]] | | |id="Coal Node"|[[File:Coal Node Quarry 01.png|center]][[File:Coal Node Quarry 02.png|center]][[File:Coal Node Volcano 01.png |center]][[File:Coal Node Volcano 02.png |center]] |
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| |} | | |} |
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− | Diamond Nodes begin appearing at floor 50 in the mines, at approximately .0020 chance (1 in 500) of appearing in place of a stone. For every floor after floor 50, frequency increases by .000016 per floor. This makes for a .0028 chance for a diamond node to appear in place of a stone at floor 100 (1.4 in 500 or 7 in 2500), and ultimately a .003104 chance for a diamond node to appear in place of a stone at floor 119 (1.552 in 500 or 194 in 62500). | + | [[#Diamond Node|Diamond Nodes]] begin appearing at floor 50 in the Mines, at approximately .0020 chance (1 in 500) of appearing in place of a stone. For every floor after floor 50, frequency increases by .000016 per floor. This makes for a .0028 chance for Diamond Node to appear in place of a stone at floor 100 (1.4 in 500 or 7 in 2500), and ultimately a .003104 chance for a diamond node to appear in place of a stone at floor 119 (1.552 in 500 or 194 in 62500). |
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− | The chance for Gem Nodes to appear is very small, but is slightly increased by Mining Skill level and daily [[luck]]. The chance for Mystic Stones to appear is also increased by Mining Skill Level and daily luck. | + | The chance for Gem Nodes to appear is very small, but is slightly increased by [[#Mining Skill|Mining Skill]] level and daily [[luck]]. The chance for [[#Mystic Stone|Mystic Stones]] to appear is also increased by Mining Skill Level and daily luck. |
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| ==Food== | | ==Food== |
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| <references> | | <references> |
| <ref name="geologistexp">See <samp>GameLocation::breakStone</samp> in the game code.</ref> | | <ref name="geologistexp">See <samp>GameLocation::breakStone</samp> in the game code.</ref> |
− | <ref name="coalbonus">There are 2 different code sections to assign coal to a rock outside the mine. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal-dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.</ref> | + | <ref name="coalbonus">There are 2 different code sections to assign coal to a rock outside the Mines. One is breakStone, a 5% * (1+(.005*MiningSkill)) chance of a rock giving coal which does give the +5 bonus. The other is onStoneDestroyed, a 3.5% chance for coal that doesn't give bonus XP. From a player's view, the game will randomly give 6 XP sometimes for coal-dropping rocks, and sometimes just 1 randomly. Prospector causes breakStone to roll twice for the coal drop, while it doubles the chances for onStoneDestroyed to 7%.</ref> |
| </references> | | </references> |
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