Changes

Added mechanics for fish specific bait. Hopefully it's correct!
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==Fish Specific Bait==
 
==Fish Specific Bait==
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''See also: [[Bait Maker]].''
 
''See also: [[Bait Maker]].''
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The [[Bait Maker]] can create targeted bait, otherwise known as specific bait, from any [[fish]], which will result in "[insert fish name here] Bait." This increases the chances of hooking the fish in a given area provided the fish can be caught in that area at that time, weather, and season.  
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The [[Bait Maker]] can create targeted bait, otherwise known as specific bait, from any [[fish]], which will result in "[insert fish name here] Bait." This increases the chances of hooking the fish in a given area provided the fish can be caught in that area at that time, weather, and season. The bite rate for fish specific bait the same as for standard bait (reduces the delay before a nibble by 50%).
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For example, '''Woodskip Bait''' will increase the chances of hooking a Woodskip in the [[Secret Woods]]. The bite rate for fish specific bait the same as for standard bait (reduces the delay before a nibble by 50%).
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As an example, suppose '''Tilapia Bait''' is used and the player is fishing in a location and time where it can be caught. The game will attempt to return up to 3 different fish (not exactly 3 because of [[Modding:Fish data#Spawn rate|Spawn rates]], which means a fish may sometimes not be returned). During this attempt, if the game ever returns a [[Tilapia]], a Tilapia will be hooked. Otherwise, the player will hook the first fish the game returned, or [[trash]] if no fish was hooked.<ref name="specificbait" />
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==References==
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<references>
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      <ref name="specificbait">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
4,182

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