Changes

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→‎References: Updated reference to correct code for picking nodes. getOreIdForLevel is for breaking stones, not making ore nodes.
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   <ref name="marlonquest">See <samp>Content\Data\SpecialOrders.xnb</samp>, ID "DesertFestivalMarlon" in the game code.</ref>
 
   <ref name="marlonquest">See <samp>Content\Data\SpecialOrders.xnb</samp>, ID "DesertFestivalMarlon" in the game code.</ref>
 
   <ref name="eggnode">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
 
   <ref name="eggnode">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
   <ref name="eggnodechance">See <samp>MineShaft::getOreIdForLevel</samp> in the game code.</ref>
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   <ref name="eggnodechance">See <samp>MineShaft::createLitterObject</samp> and <samp>MineShaft::getAppropriateOre</samp> in the game code.</ref>
 
   <ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
 
   <ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
 
   <ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 
   <ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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