Changes

Added note about breaking while full
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   <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
 
   <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
 
</references>
 
</references>
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==Notes==
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*If the incubator is broken while holding an Ostrich Egg, both the egg and incubator will drop.
    
==History==
 
==History==