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Added effect of Mariner profession on Crab Pot chances. Other minor changes.
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
 
When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
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Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically:
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Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically, if teh player does not have the [[Fishing#Fishing Skill|Mariner profession]]:
 
* [[Lobster]] chance is quadrupled.
 
* [[Lobster]] chance is quadrupled.
 
* [[Clam]], [[Crab]], and [[Oyster]] chances are tripled.
 
* [[Clam]], [[Crab]], and [[Oyster]] chances are tripled.
 
* All other Crab Pot fish chances are doubled.
 
* All other Crab Pot fish chances are doubled.
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If the player has the Mariner profession, all Crab Pot fish chances are tripled.
    
==Notes==
 
==Notes==
 
* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
 
* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
* The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
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** The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the highly unlikely circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass). Thus, the chances of hooking a Legendary Fish or Legendary Fish II is increased by at least 66%.
 
* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
 
* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.<ref name="Goby"/>
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* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts. This results in Goby Bait increasing the chance of hooking a Goby by a percentage between 20-31%.<ref name="Goby"/>
    
==Use==
 
==Use==
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       <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
 
       <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
 
       <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
 
       <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
       <ref name="Legendary_Precedence">See <samp>Data/Locations.xnb</samp> in the game files for Precedence values.</ref>  
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       <ref name="Legendary_Precedence">See <samp>Data\Locations.xnb</samp> in the game files for Precedence values.</ref>  
 
       <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref>  
 
       <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref>  
       <ref name="Goby">See <samp>Data/Locations.xnb</samp> in the game files.</ref>  
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       <ref name="Goby">See <samp>Data\Locations.xnb</samp> in the game files.</ref>  
 
</references>
 
</references>
  
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