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→‎Gameplay Mechanics: grammar mistake fixed
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In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
 
In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
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The player begins with four lives (shown as "x3" in the upper left), and is instantly killed upon contact with an enemy or projectile.  Losing every life (when the counter changes from "x0" to "x-1") results in a Game Over.  In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards the player.  Enemies stop spawning when the timer bar has counted down completely, and the level is completed when all enemies are defeated, allowing progress to the next area.
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The player begins with four lives (shown as "x3" in the upper left), and is instantly killed upon contact with an enemy or projectile.  Losing every life (when the counter changes from "x0" to "x-1") results in a Game Over.  In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move toward the player.  Enemies stop spawning when the timer bar has counted down completely, and the level is completed when all enemies are defeated, allowing progress to the next area.
    
Enemies will sometimes drop [[#Items Dropped by Enemies|power-ups]], coins and extra lives upon being killed.  One power-up at a time can be stored in a slot in the top-left, and can be activated by pressing {{Key|Space}}.  If a power-up is picked up while another is already being held, the new power-up is consumed immediately.  Power-ups last only for a short time.
 
Enemies will sometimes drop [[#Items Dropped by Enemies|power-ups]], coins and extra lives upon being killed.  One power-up at a time can be stored in a slot in the top-left, and can be activated by pressing {{Key|Space}}.  If a power-up is picked up while another is already being held, the new power-up is consumed immediately.  Power-ups last only for a short time.
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