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19 bytes removed ,  14:21, 25 March 2016
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Moved header tags up one intensity (=== to ==, == to =). This leaves more room for subheadings in the future
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The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
 
The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
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== Tips For Going Deeper ==
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= Tips For Going Deeper =
    
Like [[The Mines]], the player advances to new floors by finding a ladder either dropped by a foe or under a rock.  
 
Like [[The Mines]], the player advances to new floors by finding a ladder either dropped by a foe or under a rock.  
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Unlike the Mines, the Cavern offers no elevator and has no limits to its depth. Each visit must start again from the first level.
 
Unlike the Mines, the Cavern offers no elevator and has no limits to its depth. Each visit must start again from the first level.
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=== Food ===
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== Food ==
    
Don't just bring any food, but bring food to help stay alive and buff stats. '''Health''' is a must since the enemies are harder and more plentiful here and you may take some damage from using explosives. '''Luck''' is necessary to increase the chances of you finding a ladder, hole, and better drops. '''Speed''' is a good alternative to luck since you are trying to move quickly and cannot resume a floor using an elevator like you can in the mines. '''Defense''' can be helpful for staying alive. '''Energy''' may be necessary to keep going well into the night.  
 
Don't just bring any food, but bring food to help stay alive and buff stats. '''Health''' is a must since the enemies are harder and more plentiful here and you may take some damage from using explosives. '''Luck''' is necessary to increase the chances of you finding a ladder, hole, and better drops. '''Speed''' is a good alternative to luck since you are trying to move quickly and cannot resume a floor using an elevator like you can in the mines. '''Defense''' can be helpful for staying alive. '''Energy''' may be necessary to keep going well into the night.  
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*'''[[Energy]]''': [[Autumn's Bounty]] (+220), [[Pumpkin Soup]] (+200), [[Salad]] (+113), [[Spicy Eel]] (+115), [[Lucky Lunch]] (+100), [[Fried Eel]] (+75)
 
*'''[[Energy]]''': [[Autumn's Bounty]] (+220), [[Pumpkin Soup]] (+200), [[Salad]] (+113), [[Spicy Eel]] (+115), [[Lucky Lunch]] (+100), [[Fried Eel]] (+75)
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=== Holes and Warp Totems ===
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== Holes and Warp Totems ==
    
Holes can be found that allow the player to jump multiple levels at a time. You will take damage depending on the amount of levels jumped down, but it will never knock you out. There is no way to tell how much levels are skipped until after jumping, so watch out!
 
Holes can be found that allow the player to jump multiple levels at a time. You will take damage depending on the amount of levels jumped down, but it will never knock you out. There is no way to tell how much levels are skipped until after jumping, so watch out!
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Jumps do not automatically start near an exit ladder, meaning the player may potentially have a hard time exiting if it's towards the end of the day. For this reason, bringing a [[Warp Totem]] or a stack of them may be a good idea.
 
Jumps do not automatically start near an exit ladder, meaning the player may potentially have a hard time exiting if it's towards the end of the day. For this reason, bringing a [[Warp Totem]] or a stack of them may be a good idea.
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=== Lucky Day ===
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== Lucky Day ==
    
Since luck plays a big role in how you'll do, it's best if you check the TV in the morning and see if the spirits are on your side. If they aren't, it's probably best to use your day for something else.
 
Since luck plays a big role in how you'll do, it's best if you check the TV in the morning and see if the spirits are on your side. If they aren't, it's probably best to use your day for something else.
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=== Explosives ===
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== Explosives ==
    
One of the first thing's you'll notice going into Skull Cavern is that you literally cannot beat the Mummies without a [[Bomb]]. This is one reason you'll need explosives, the other is to collect drops and find more ladders and holes quickly.
 
One of the first thing's you'll notice going into Skull Cavern is that you literally cannot beat the Mummies without a [[Bomb]]. This is one reason you'll need explosives, the other is to collect drops and find more ladders and holes quickly.
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Smaller bombs are less effective, but more safe, think smart about the choice of bombs you use.
 
Smaller bombs are less effective, but more safe, think smart about the choice of bombs you use.
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=== Magnet Ring ===
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== Magnet Ring ==
    
The key to bombing an area, picking up stuff quickly, and avoiding most enemies without having to fight them is having a magnet ring equipped. This will make it so you do not have to go very close to anything to pick it up once you've used a bomb.
 
The key to bombing an area, picking up stuff quickly, and avoiding most enemies without having to fight them is having a magnet ring equipped. This will make it so you do not have to go very close to anything to pick it up once you've used a bomb.
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=== Stone Staircase ===
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== Stone Staircase ==
    
If you start exploding rocks in one direction but do not find a ladder or hole, do not backtrack. Instead, use stone to craft [[staircase]].
 
If you start exploding rocks in one direction but do not find a ladder or hole, do not backtrack. Instead, use stone to craft [[staircase]].
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Stairs do not stack, so bring large stack(s) of [[stone]] and craft them on the fly. It takes 99 stone to craft one staircase. Thankfully, your stone stacks will replenish from using bombs in the cavern.
 
Stairs do not stack, so bring large stack(s) of [[stone]] and craft them on the fly. It takes 99 stone to craft one staircase. Thankfully, your stone stacks will replenish from using bombs in the cavern.
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=== Always Go Down ===
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== Always Go Down ==
    
It can be tempting to stick around and explore a level, but in reality it is always better to go down as soon as you see a ladder or hole (after collecting and visible rare drops you need like [[Iridium Ore]]).
 
It can be tempting to stick around and explore a level, but in reality it is always better to go down as soon as you see a ladder or hole (after collecting and visible rare drops you need like [[Iridium Ore]]).
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Fighting enemies is not worth your time (unless you're trying to get your kills up for a particular monster). Even though they may drop Iridium Ore, you'll get more by getting down to lower levels and mining it.
 
Fighting enemies is not worth your time (unless you're trying to get your kills up for a particular monster). Even though they may drop Iridium Ore, you'll get more by getting down to lower levels and mining it.
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== Monsters==  
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= Monsters=
    
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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