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|[[File:JOPK_logo.png]]
 
|[[File:JOPK_logo.png]]
 
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'''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her. Random elements of the game are '''''not''''' affected by [[Luck|luck]]<ref>[https://www.reddit.com/r/StardewValley/comments/4c2gx4/a_comprehensive_guide_to_luck/ /u/leuven, "A comprehensive guide to Luck"]</ref>.
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'''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. Defeating the game will award you with an arcade machine to put in your house. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her. Random elements of the game are '''''not''''' affected by [[Luck|luck]]<ref>[https://www.reddit.com/r/StardewValley/comments/4c2gx4/a_comprehensive_guide_to_luck/ /u/leuven, "A comprehensive guide to Luck"]</ref>.
    
''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
 
''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
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Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|&uarr;}}{{Key|&larr;}}{{Key|&darr;}}{{Key|&rarr;}} shoots. Shots can also be fired diagonally by combining two fire keys.
 
Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|&uarr;}}{{Key|&larr;}}{{Key|&darr;}}{{Key|&rarr;}} shoots. Shots can also be fired diagonally by combining two fire keys.
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Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels ''(see [[#Levels|levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
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Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with x3 lives, although more can be collected during gameplay. Losing all your lives (i.e. when the life counter reaches x-1) results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. However, powerup effects will expire after a short time.
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Every few levels ''(see [[#Levels|levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
    
==Powerups==
 
==Powerups==
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|[[File:JOPK_Life.png]]
 
|[[File:JOPK_Life.png]]
 
|Extra Life
 
|Extra Life
|Looks like the characters head. Adds one to your life total. (Note: Game Over occurs at -1 lives.)
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|Adds one to your life total.
 
|-
 
|-
 
|[[File:JOPK_MachineGun.png]]
 
|[[File:JOPK_MachineGun.png]]
 
|Heavy Machine Gun
 
|Heavy Machine Gun
|Your fire-rate increases significantly; your bullets come out in a hose-like fashion.
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|Significantly increases fire rate.
 
|-
 
|-
 
|[[File:JOPK_Nuke.png]]
 
|[[File:JOPK_Nuke.png]]
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|-
 
|-
 
|[[File:JOPK_Star.png]]
 
|[[File:JOPK_Star.png]]
|Star
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|Sheriff Badge
|Increases your fire-rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup. However fire-rate and movment speed bonus are slightly lower than from coffee/machine gun. Having max boots and gun the bonus given from this item are only minimal.
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|Increases your fire-rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup. However, fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun. With max boots and gun, the bonus given from this item are only minimal.
 
|-
 
|-
 
|[[File:JOPK_Tombstone.png]]
 
|[[File:JOPK_Tombstone.png]]
 
|Tombstone
 
|Tombstone
|A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief sound clip plays in the background. This form lasts as long as the music plays. You can still shoot as normal in this form. After the music stops, you return to normal.
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|A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief music clip plays. This form lasts as long as the music plays. You can still shoot as per usual in this form.
 
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|-
 
|[[File:JOPK_Wheel.png]]
 
|[[File:JOPK_Wheel.png]]
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==Levels==
 
==Levels==
To beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter.
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To beat the game you must play 3 stages with 5 areas, totalling 15 areas. The last area of each stage is a boss encounter.
    
==Trivia==
 
==Trivia==
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]].
 
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]].
* Having both the wheel and shotgun powerup at the same time will result in you shooting a wheel or shotgun rounds, which usually shreds everything in site very quickly...
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* Having both the wheel and shotgun powerup at the same time will result in you shooting a wheel of shotgun rounds, which usually shreds everything in sight very quickly.
    
==References==
 
==References==
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