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151 bytes added ,  19:37, 27 July 2016
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|name        = Seed Maker
 
|name        = Seed Maker
 
|image      = Seed Maker.png
 
|image      = Seed Maker.png
|description = Place crops inside to produce 1-3 seeds.<br/>Doesn't work with Blackberries, Cave Carrots, Crystal Fruit, Daffodils, Fruit Trees, Leeks, Salmonberries, Snow Yams, Spring Onions, or Wild Plums.
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|description = Place crops inside to produce 1-3 seeds.
 
|source      = [[Crafting]] with [[Farming]] Level 9
 
|source      = [[Crafting]] with [[Farming]] Level 9
 
|season      = Any Season
 
|season      = Any Season
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|sellprice  = N/A
 
|sellprice  = N/A
 
}}
 
}}
The '''Seed Maker''' is an item that produces seeds from a harvested crop or one of the four forages:[[Wild Horseradish]],[[Spice Berry]],[[Common Mushroom]],[[ Winter Root]].
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The '''Seed Maker''' is an item that produces seeds from a harvested crop or one of only the following four forages:[[Wild Horseradish]],[[Spice Berry]],[[Common Mushroom]],[[ Winter Root]].
 
'''Time to Process:''' 20 in-game minutes.
 
'''Time to Process:''' 20 in-game minutes.
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'''Seeds per Crop:''' The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.5% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (2% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by luck.
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'''Seeds per Crop'''  
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[br]The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.5% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (2% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by luck.
 
*A test performed with software enabling in-game clock freeze suggests that the randomness either depends on the time at which the seeds were placed in the seed maker, or the time at which they are removed,and not on an actual random number generator, thus the reason why luck doesn't play a part in it.*
 
*A test performed with software enabling in-game clock freeze suggests that the randomness either depends on the time at which the seeds were placed in the seed maker, or the time at which they are removed,and not on an actual random number generator, thus the reason why luck doesn't play a part in it.*
 
*The game creates a seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
 
*The game creates a seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
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'''Seedless Crops''' 
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[br]The Seed Maker does '''not''' produce seeds for fruit trees or most forage, including foraged berries.  This includes, but is not limited to, the following:
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*[[Blackberry]] and [[Salmonberry]]
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*[[Cave Carrot]]
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*Mushrooms of all sorts
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*[[Fiddlehead Fern]]
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==Recipes==
 
==Recipes==
2

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