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{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
 
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
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Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location you are transported to. Inherited from your [[grandpa|grandfather]] after quitting your job at [[Joja Corporation]], it is your duty to restore the land and make use of it.
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:''See [[Getting Started]] for more information''
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Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location you are transported to. Inherited from your [[grandpa|grandfather]] after quitting your job at [[Joja Corporation]], it is your duty to restore the land and make use of it. ''See [[File:Optionstab.png|24px]] [[Getting Started]] for more information''
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==Farm Maps==
==[[Farm Maps|Farm Map]]==
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When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
When creating a new character players can select from a number of different maps for their [[farm]]. Each of these maps offer unique benefits, and favor specific [[skills]].
     −
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Space wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
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The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
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Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map - no changes are made to the actual game world outside the players farm based on map selection.
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After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
 
{| class=wikitable id=roundedborder
 
{| class=wikitable id=roundedborder
 
! colspan=2 | Name
 
! colspan=2 | Name
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|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Wilderness Farm]]||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. [[Wilderness Golem]]s are unique to this map. Their stats scale with player combat level.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Wilderness Farm]]||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. [[Wilderness Golem]]s are unique to this map. Their stats scale with player combat level.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|}
 
|}
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==Farmhouse==
 
==Farmhouse==
[[File:House (tier 3).png|180px|thumb|left|A tier 3 House]] The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10,000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50,000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100,000}}.  All upgrades takes approximately 2 full days to complete. ''See [[File:House_(tier_1).png|24px]] [[Farmhouse]] for more information.''
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[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
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: ''See [[Farmhouse]] for more information.''
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The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10,000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50,000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100,000}}.  All upgrades takes approximately 2 full days to complete.
    
===Marriage===
 
===Marriage===
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse. ''See [[File:Marriage_Icon.png|24px]][[Marriage]] for more information.''<br>
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: ''See [[Marriage]] for more information.''
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Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
    
==Shipping Box==
 
==Shipping Box==
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==Crops==
 
==Crops==
Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately. ''See [[File:Corn.png|24px]] [[Crops]] for more information.''
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[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
 
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: ''See [[Crops]] for more information.''
[[File:Scarecrow_Range.png|thumb|left|Visual representation of the protection range of a scarecrow]]
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Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
    
===Fruit Trees===
 
===Fruit Trees===
Fruit Tree seeds can be bought from [[Pierre]]'s Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.<br>''See [[File:Apple_Sapling.png|24px]] [[Fruit Trees]] for more information.''
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: ''See [[Fruit Trees]] for more information.''
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Fruit Tree seeds can be bought from [[Pierre]]'s Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.
    
===Risks===
 
===Risks===
Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing [[Scarecrow]]s. Scarecrows can be created via crafting or can be collected in versions called '[[Scarecrows|Rarecrows]]'. ''See [[File:Scarecrow.png|16px]] [[Equipment]] for more information.''
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: ''See [[Equipment]] for more information.''
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Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing [[Scarecrow]]s. Scarecrows can be created via crafting or can be collected in versions called '[[Scarecrows|Rarecrows]]'.
    
==Buildings==
 
==Buildings==
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====Trees====
 
====Trees====
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:''See [[Trees]] for more information.''
 
Apart from [[Fruit Trees]], there are 3 types of trees that grow around the world, including the farm.
 
Apart from [[Fruit Trees]], there are 3 types of trees that grow around the world, including the farm.
   
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
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|[[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] Varies between seed type
 
|[[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] Varies between seed type
 
|}
 
|}
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:''Seeds will not drop until [[Skills#Foraging|Foraging]] 1 is acquired.''
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:''Tree seedlings that have not yet grown beyond their first stage will drop nothing''
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''Seeds will not drop until [[Skills#Foraging|Foraging]] 1 is acquired.''
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====Wood====
 
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''Tree seedlings that have not yet grown beyond their first stage will drop nothing''
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''See [[File:Indoor Palm.png|16px]][[Trees]] for more information.''
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====Wooden====
   
Apart from [[trees]], wooden debris is split into three types, two of those being an initial source for [[Hardwood]].
 
Apart from [[trees]], wooden debris is split into three types, two of those being an initial source for [[Hardwood]].
   
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
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====Stone====
 
====Stone====
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping [[Stone]]:
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The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping [[Stone]].
 
   
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
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===Greenhouse===
 
===Greenhouse===
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse. ''See [[File:Sprinkler.png|24px]] [[Greenhouse]] for more information.''
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: ''See [[Greenhouse]] for more information.''
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The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.  
    
===The Cave===
 
===The Cave===
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:''See [[The Cave]] for more information.''
 
[[File:Cave_Mushrooms_rev.png|right|140px|thumb|Mushrooms option]]
 
[[File:Cave_Mushrooms_rev.png|right|140px|thumb|Mushrooms option]]
Once your total earnings reaches 25000g, [[Demetrius]] meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave. ''See [[File:Bat.png|24px]] [[The Cave]] for more information.''<br>
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Once your total earnings reaches 25000g, [[Demetrius]] meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.
<br>
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===Grandpa's Shrine===
 
===Grandpa's Shrine===
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:''See [[Grandpa]] for more information.''
 
{{Quote|Wait for my return at the dawn of the 3rd year}}
 
{{Quote|Wait for my return at the dawn of the 3rd year}}
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Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance. ''See [[File:Grandpa.png|24px]] [[Grandpa]] for more information.''
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Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
    
==Additional Information==
 
==Additional Information==
   
[[File:Brown Chicken.png|32px|link=]] [[Animals]]
 
[[File:Brown Chicken.png|32px|link=]] [[Animals]]
    
[[File:Cheese.png|32px|link=]] [[Artisan Goods]]
 
[[File:Cheese.png|32px|link=]] [[Artisan Goods]]
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==History==
 
==History==
 
{{history|1.0|Introduced.}}
 
{{history|1.0|Introduced.}}
 
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
 
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
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[[Category:Locations]]
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[[Category:Gameplay]]
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