Changes

Jump to navigation Jump to search
2,196 bytes added ,  10:59, 27 October 2016
→‎Mood: Updated with newly discovered mechanics
Line 47: Line 47:  
===Mood===
 
===Mood===
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
 
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
 +
 +
Mood acts as a bonus on Friendship when determining animal product quality. It is only taken into account when the game rolls animal produce at the beginning of the day.
 +
 +
Mood is a value from 0 to 255. You can estimate its current value from the message in the animals right click dialogue:
 +
*'very happy today!' Mood is between 200-255
 +
*'looks fine' Mood is between 30-200
 +
*'sad' Mood is between 0-30
 +
 +
A "Score" is calculated when rolling produce in the following ways:
 +
*If Mood is above 200, it will be multiplied by 2 and '''added''' to the Friendship amount.
 +
*If Mood is below 200, it will be multiplied by 2 and '''subtracted''' from the Friendship amount.
 +
 +
''Try to avoid medium amounts of mood to prevent high penalties.''
 +
 +
100 points of "Score" is equivalent to a half-heart of Friendship when the game determines product quality.
 +
 +
'''Actions that affect Mood are as follows''' (''Modifiers without numbers are variable depending on animal type''):
 +
*Petting ('''+''')
 +
*Eating Grass Outside ('''Sets Mood to 255''')
 +
*Animal inside in Winter with a Heater (Only if Mood is at least 150,  '''+10''' points every 10 minutes past 6PM the Player stays awake, up to 255. Only one heater required.)
 +
*Animal was fed (('''+''') Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
 +
 +
 +
*Animal outside in the rain or Winter ('''-''')
 +
*Animal outside past 7PM ('''-''')
 +
*Player staying awake past 6PM ('''-10''' points every 10 minutes the Player stays awake, until a minimum of 150 is reached. Winter Heater bonus overrides this.)
 +
*Animal slept outside (('''-''')  Calculated when the Player sleeps, cuts mood in half)
 +
*Animal was not pet (('''-''') Calculated when the Player sleeps)
 +
*Animal was not fed (('''-100''') Calculated when the Player sleeps)
 +
 +
 +
'''Important caveat: If an animal is pet while at max (255) mood, their mood value will roll over, and begin again from the minimum (Zero) value.'''
 +
 +
To maximize Mood, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
    
===Housing===
 
===Housing===
107

edits

Navigation menu