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105 bytes added ,  17:06, 11 November 2016
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===Produce===
 
===Produce===
Each animal type has a different amount of days required before they will be able to make a product. For example, Cows and Chickens can produce Milk and Eggs everyday, where as a Goat can only produce every other day.
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Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, whereas a goat can only produce milk every other day.
    
If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.
 
If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.
*If the animal was not fed, it will not produce
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*If the animal was not fed, it will not produce.
 
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)
 
*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)
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Whether an animal produces Large or special products, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
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Whether an animal produces a Deluxe or Large product, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
    
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')
 
*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below, Quality and Large/Deluxe products are not guaranteed''')
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'''<font color="Red">If a player stays up until 7:50PM, an animal with a -5 Happiness drain (A cow, for example) that started at 255 happiness will receive a massive -400 Mood score modifier</font>'''
 
'''<font color="Red">If a player stays up until 7:50PM, an animal with a -5 Happiness drain (A cow, for example) that started at 255 happiness will receive a massive -400 Mood score modifier</font>'''
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=====Duck Feathers & Rabbit Feet=====
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=====Duck Feathers and Rabbit Feet=====
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Ducks and Rabbits will take into account the [[Daily Luck]] to determine if they will create their Deluxe produce.
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Ducks and rabbits will take into account the [[Daily Luck]] to determine if they will create their Deluxe produce.
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For each Duck or Rabbit, an overall score is created which is equal to the animals Friendship added to the "Mood Modifier" all divided by 5,000, then added to the player's Daily Luck.
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For each duck or rabbit, an overall score is created using the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/5000 + <font color="Green">Daily Luck</font></code>
    
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts), <font color="Blue">150 Mood</font>, and <font color="Green>0.10 Daily Luck</font>, would be calculated as:
 
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts), <font color="Blue">150 Mood</font>, and <font color="Green>0.10 Daily Luck</font>, would be calculated as:
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<code> =(<font color="Red">600</font> + (<font color="Blue">150</font>*(-2)))/5000 + <font color="Green">0.10</font>
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<code> =(<font color="Red">600</font> + (<font color="Blue">150*(-2)</font>))/5000 + <font color="Green">0.10</font>
    
=(600-300)/5000 + 0.10
 
=(600-300)/5000 + 0.10
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=0.16</code>
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='''0.16'''</code>
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Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
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Each time a product is rolled, a random number between 0-1 is rolled against this score. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
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=====Large Eggs & Large Milk=====
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=====Large Eggs and Milk=====
    
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
 
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
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Each animal will have an overall score created equal to the animals Friendship added to the "Mood Modifier" all divided by 1,200.
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Each animal will have an overall score created with the following formula: <code>(<font color="Red">Friendship</font> + <font color="Blue">Mood Modifier</font>)/1200</code>
    
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated as:
 
For example, an animal with <font color="Red">600 Friendship</font> (3 Hearts) and <font color="Blue">150 Mood</font> would be calculated as:
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<code> =((<font color="Red">600</font> + (<font color="Blue">150</font>*(-2)))/1200
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<code> =((<font color="Red">600</font> + (<font color="Blue">150*(-2)</font>))/1200
    
=(600-300)/1200
 
=(600-300)/1200
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