Changes

2 bytes added ,  12:37, 20 January 2017
m
→‎Seeds per crop: change "pre" tag for "code" to avoid overlap under the infobox
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The game initializes a pseudo-random number generator with calculated seed:
 
The game initializes a pseudo-random number generator with calculated seed:
   −
<pre>
+
<code>
 
(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) * 77 + (timeOfDay)  
 
(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) * 77 + (timeOfDay)  
</pre>
+
</code>
    
This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
 
This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
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