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6 bytes added ,  14:59, 21 June 2017
→‎Energy Cost: better clarity
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==Energy Cost==
 
==Energy Cost==
Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of the tool consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
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Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of a watering can consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
    
{{NavboxTools}}
 
{{NavboxTools}}
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