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| ;Items, tools, loot, debris, inventory | | ;Items, tools, loot, debris, inventory |
| <pre> | | <pre> |
| + | shears - Adds the [[shears]] to player inventory. |
| + | pick, pickax, pickaxe - Adds the basic [[pickaxe]] to player inventory. |
| + | pole - Adds a Bamboo Pole to player inventory. |
| + | in, itemnamed <S:ITEM> <I:AMT> - Adds 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat". |
| + | slingshot - Adds a [[Slingshot]] to player inventory. |
| + | wand - Adds [[Return Scepter]] to player inventory. |
| + | can, wateringcan - Adds the basic [[watering can]] to player inventory. |
| + | pan - Adds the [[panning]] pan to player inventory. |
| + | hoe - Adds the basic hoe to player inventory. |
| + | ax - Adds the basic axe to player inventory. |
| + | mp - Add the Milk Pail to player inventory. |
| + | lantern - Gives a Lantern to the player. However, when trying to use it, the game freezes. |
| + | fbp, fill, fillbp, fillbackpack - fills the player inventory with random items until full. |
| + | |
| + | skullkey - Adds the [[Skull Key]] to player's wallet. |
| + | darkTalisman - Adds the Dark Talisman to the player's wallet and makes Witch's Hut accessible. Removes the Magic Ink, if previously held. |
| + | |
| removeObjects - Clears all objects from the current location. | | removeObjects - Clears all objects from the current location. |
| mainMenu, mainmenu, removeDebris - Removes all debris (such as dropped items). | | mainMenu, mainmenu, removeDebris - Removes all debris (such as dropped items). |
− | pick, pickax, pickaxe - Adds a new basic pickaxe to your inventory.
| |
| museumloot - Marks artifacts as found and adds minerals to inventory. Stops when the inventory is full. | | museumloot - Marks artifacts as found and adds minerals to inventory. Stops when the inventory is full. |
− | shears - Gives the player shears
| |
| TV - Adds a TV to your inventory. | | TV - Adds a TV to your inventory. |
− | skullkey - Adds the Skull Key to the player's wallet.
| |
− | pole - Gives a Bamboo Pole to the player.
| |
| weapon <weapon ID> - Gives the weapon corresponding to the <ID> to the player. (Example: weapon 12 spawns a Wooden Blade.) | | weapon <weapon ID> - Gives the weapon corresponding to the <ID> to the player. (Example: weapon 12 spawns a Wooden Blade.) |
− | darkTalisman - Adds the Dark Talisman to the player's wallet and makes Witch's Hut accessible. Removes the Magic Ink, if previously held.
| |
− | pan - adds the [[panning]] pan to player inventory
| |
− | in, itemnamed <S:ITEM> <I:AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat"
| |
− | slingshot - Gives a Slingshot to the player.
| |
− | wand - Adds [[Return Scepter]] to player inventory.
| |
− | can, wateringcan - adds the basic watering can to player inventory.
| |
| gold - Adds a large sum of money to the player. | | gold - Adds a large sum of money to the player. |
− | hoe - Adds the basic hoe to player inventory.
| |
− | ax - Adds the basic axe to player inventory.
| |
− | mp - Add the Milk Pail to player inventory.
| |
| refuel - Sets [[Lantern]] fuel to maximum (unimplemented feature) | | refuel - Sets [[Lantern]] fuel to maximum (unimplemented feature) |
− | lantern - Gives a Lantern to the player. However, when trying to use it, the game freezes.
| |
− | fbp, fill, fillbp, fillbackpack - fills the player inventory with random items until full.
| |
| fb, fillbin - Puts five items (24, 82, 136, 16, 388) into the shipping bin. | | fb, fillbin - Puts five items (24, 82, 136, 16, 388) into the shipping bin. |
| </pre> | | </pre> |
| | | |
− | ;NPCs, NPC actors, relationships | + | ;NPCs, character actors, interactions, relationships |
| <pre> | | <pre> |
− | friendAll - Sets all NPCs to 10 hearts (or 8 hearts for bachelor/ettes that you aren't dating).
| + | clone <S:NPC> - Makes a copy of <NPC>'s actor and places it to the current location. |
− | clone <S:NPC> - Clones <NPC> and adds them to the current location. | |
| sb <S:NPC> - Puts "Hello! This is a test" in a bubble above <NPC>'s head. | | sb <S:NPC> - Puts "Hello! This is a test" in a bubble above <NPC>'s head. |
− | pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children.
| + | sf, setFrame <I> - Sets and stops the player actor's current animation at the given frame. |
| fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> | | fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> |
| jump <S:NPC> <I>- makes the given NPC/player actor jump once, at velocity <I>. | | jump <S:NPC> <I>- makes the given NPC/player actor jump once, at velocity <I>. |
| c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well. | | c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well. |
− | stoprafting - `player.isRafting = false;` (presumably an unimplemented feature) | + | stoprafting - Ends the "is.Rafting" action. (Presumably an unimplemented feature.) |
− | sf, setFrame <I> - Sets and stops the player actor's current animation at the given frame.
| + | |
| + | db <S:NPC> - Triggers the relevant dialogue with <NPC>, or by default, Pierre. Counts as having spoken to that NPC. Prints "Stack empty" in console if the NPC has no more dialogue at that time. |
| + | |
| divorce - Makes the player divorce from their current spouse that night. | | divorce - Makes the player divorce from their current spouse that night. |
| minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced". | | minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced". |
− | db <S:NPC> - Triggers the relevant dialogue with <NPC>, or by default, Pierre. Counts as having spoken to that NPC. Prints "Stack empty" in console if the NPC has no more dialogue at that time.
| |
| marry <S:NPC> - Marries the player to <NPC>. | | marry <S:NPC> - Marries the player to <NPC>. |
| + | friendAll - Sets all NPCs to 10 hearts (or 8 hearts for bachelor/ettes that you aren't dating). |
| + | |
| </pre> | | </pre> |
| | | |
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| </pre> | | </pre> |
| | | |
− | ;Quests, world objectives, achievements | + | ;Quests, world objectives, in-game achievements |
| <pre> | | <pre> |
| quest <I:ID> - Adds quest the ID <ID>. | | quest <I:ID> - Adds quest the ID <ID>. |
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| ;Player character stats, skills, recipes, and player actor properties | | ;Player character stats, skills, recipes, and player actor properties |
| <pre> | | <pre> |
| + | fishing <I> - sets player Fishing skill to <I> |
| heal - Sets player health to maximum. | | heal - Sets player health to maximum. |
| speed <I> - Increases player actor speed by the given amount. (1 is equal to the speed increase from coffee.) | | speed <I> - Increases player actor speed by the given amount. (1 is equal to the speed increase from coffee.) |
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| cookingrecipe - | | cookingrecipe - |
| clearCharacters - | | clearCharacters - |
− | fishing -
| |
| dialogue - possibly initiate dialogue by ID | | dialogue - possibly initiate dialogue by ID |
| test - changes game display to a swatch list of floorings, which can be clicked once to return to normal game display | | test - changes game display to a swatch list of floorings, which can be clicked once to return to normal game display |