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→‎Commands: sort + add/fix
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;Items, tools, loot, debris, inventory
 
;Items, tools, loot, debris, inventory
 
<pre>
 
<pre>
 +
shears - Adds the [[shears]] to player inventory.
 +
pick, pickax, pickaxe - Adds the basic [[pickaxe]] to player inventory.
 +
pole - Adds a Bamboo Pole to player inventory.
 +
in, itemnamed <S:ITEM> <I:AMT> - Adds 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat".
 +
slingshot - Adds a [[Slingshot]] to player inventory.
 +
wand - Adds [[Return Scepter]] to player inventory.
 +
can, wateringcan - Adds the basic [[watering can]] to player inventory.
 +
pan - Adds the [[panning]] pan to player inventory.
 +
hoe - Adds the basic hoe to player inventory.
 +
ax - Adds the basic axe to player inventory.
 +
mp - Add the Milk Pail to player inventory.
 +
lantern - Gives a Lantern to the player. However, when trying to use it, the game freezes.
 +
fbp, fill, fillbp, fillbackpack - fills the player inventory with random items until full.
 +
 +
skullkey - Adds the [[Skull Key]] to player's wallet.
 +
darkTalisman - Adds the Dark Talisman to the player's wallet and makes Witch's Hut accessible. Removes the Magic Ink, if previously held.
 +
 
removeObjects - Clears all objects from the current location.
 
removeObjects - Clears all objects from the current location.
 
mainMenu, mainmenu, removeDebris - Removes all debris (such as dropped items).
 
mainMenu, mainmenu, removeDebris - Removes all debris (such as dropped items).
pick, pickax, pickaxe - Adds a new basic pickaxe to your inventory.
   
museumloot - Marks artifacts as found and adds minerals to inventory. Stops when the inventory is full.
 
museumloot - Marks artifacts as found and adds minerals to inventory. Stops when the inventory is full.
shears - Gives the player shears
   
TV - Adds a TV to your inventory.
 
TV - Adds a TV to your inventory.
skullkey - Adds the Skull Key to the player's wallet.
  −
pole - Gives a Bamboo Pole to the player.
   
weapon <weapon ID> - Gives the weapon corresponding to the <ID> to the player. (Example: weapon 12 spawns a Wooden Blade.)
 
weapon <weapon ID> - Gives the weapon corresponding to the <ID> to the player. (Example: weapon 12 spawns a Wooden Blade.)
darkTalisman - Adds the Dark Talisman to the player's wallet and makes Witch's Hut accessible. Removes the Magic Ink, if previously held.
  −
pan - adds the [[panning]] pan to player inventory
  −
in, itemnamed <S:ITEM> <I:AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat"
  −
slingshot - Gives a Slingshot to the player.
  −
wand - Adds [[Return Scepter]] to player inventory.
  −
can, wateringcan - adds the basic watering can to player inventory.
   
gold - Adds a large sum of money to the player.
 
gold - Adds a large sum of money to the player.
hoe - Adds the basic hoe to player inventory.
  −
ax - Adds the basic axe to player inventory.
  −
mp - Add the Milk Pail to player inventory.
   
refuel - Sets [[Lantern]] fuel to maximum (unimplemented feature)
 
refuel - Sets [[Lantern]] fuel to maximum (unimplemented feature)
lantern - Gives a Lantern to the player. However, when trying to use it, the game freezes.
  −
fbp, fill, fillbp, fillbackpack - fills the player inventory with random items until full.
   
fb, fillbin - Puts five items (24, 82, 136, 16, 388) into the shipping bin.
 
fb, fillbin - Puts five items (24, 82, 136, 16, 388) into the shipping bin.
 
</pre>
 
</pre>
   −
;NPCs, NPC actors, relationships
+
;NPCs, character actors, interactions, relationships
 
<pre>
 
<pre>
friendAll - Sets all NPCs to 10 hearts (or 8 hearts for bachelor/ettes that you aren't dating).
+
clone <S:NPC> - Makes a copy of <NPC>'s actor and places it to the current location.
clone <S:NPC> - Clones <NPC> and adds them to the current location.
   
sb <S:NPC> - Puts "Hello! This is a test" in a bubble above <NPC>'s head.
 
sb <S:NPC> - Puts "Hello! This is a test" in a bubble above <NPC>'s head.
pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children.
+
sf, setFrame <I> - Sets and stops the player actor's current animation at the given frame.
 
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
 
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
 
jump <S:NPC> <I>- makes the given NPC/player actor jump once, at velocity <I>.
 
jump <S:NPC> <I>- makes the given NPC/player actor jump once, at velocity <I>.
 
c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well.
 
c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well.
stoprafting - `player.isRafting = false;` (presumably an unimplemented feature)
+
stoprafting - Ends the "is.Rafting" action. (Presumably an unimplemented feature.)
sf, setFrame <I> - Sets and stops the player actor's current animation at the given frame.
+
 
 +
db <S:NPC> - Triggers the relevant dialogue with <NPC>, or by default, Pierre. Counts as having spoken to that NPC. Prints "Stack empty" in console if the NPC has no more dialogue at that time.
 +
 
 
divorce - Makes the player divorce from their current spouse that night.
 
divorce - Makes the player divorce from their current spouse that night.
 
minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced".
 
minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced".
db <S:NPC> - Triggers the relevant dialogue with <NPC>, or by default, Pierre. Counts as having spoken to that NPC. Prints "Stack empty" in console if the NPC has no more dialogue at that time.
   
marry <S:NPC> - Marries the player to <NPC>.
 
marry <S:NPC> - Marries the player to <NPC>.
 +
friendAll - Sets all NPCs to 10 hearts (or 8 hearts for bachelor/ettes that you aren't dating).
 +
 
</pre>
 
</pre>
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</pre>
 
</pre>
   −
;Quests, world objectives, achievements
+
;Quests, world objectives, in-game achievements
 
<pre>
 
<pre>
 
quest <I:ID> - Adds quest the ID <ID>.
 
quest <I:ID> - Adds quest the ID <ID>.
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;Player character stats, skills, recipes, and player actor properties
 
;Player character stats, skills, recipes, and player actor properties
 
<pre>
 
<pre>
 +
fishing <I> - sets player Fishing skill to <I>
 
heal - Sets player health to maximum.
 
heal - Sets player health to maximum.
 
speed <I> - Increases player actor speed by the given amount. (1 is equal to the speed increase from coffee.)
 
speed <I> - Increases player actor speed by the given amount. (1 is equal to the speed increase from coffee.)
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cookingrecipe -  
 
cookingrecipe -  
 
clearCharacters -  
 
clearCharacters -  
fishing -
   
dialogue - possibly initiate dialogue by ID
 
dialogue - possibly initiate dialogue by ID
 
test - changes game display to a swatch list of floorings, which can be clicked once to return to normal game display
 
test - changes game display to a swatch list of floorings, which can be clicked once to return to normal game display
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