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33 bytes added ,  18:44, 2 February 2018
m
→‎Mood: More better English
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'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
 
'''Actions that affect Mood are as follows''' (''every 10 minutes refers to ingame minutes''):
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and animal is of relevant type)
+
*Petting ('''+32 to +36''' dependent on animal type, '''double''' amount if player has chosen the [[Farming#Farming Skill|Shepherd]] or [[Farming#Farming Skill|Coopmaster]] Profession and the animal is of the relevant type)
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
*Season is Winter, animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
+
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
 
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
 
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
 
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
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*Animal was not fed ('''-100''' Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
   −
'''<font color="Red">Warning: The player staying up past 6PM in any season but Winter will result in all animals mood being gradually reduced to a minimum of 150, meaning you will never receive Mood bonuses when going to sleep late (Past around 8pm depending on animal type)</font>'''
+
'''<font color="Red">Warning: If the player stays up past 6PM in any season other than Winter, it will result in all animals' mood being gradually reduced to a minimum of 150, meaning you will never receive Mood bonuses when going to sleep late. (Past around 8pm depending on animal type)</font>'''
    
===Produce===
 
===Produce===
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