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==How to configure a mod's bindings==
 
==How to configure a mod's bindings==
# Install the mod ([[Modding:Player FAQs#Add or remove mods|see help]]).
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# Install the mod ([[Modding:Player Guide|see help]]).
 
# Run SMAPI at least once with the mod to let it generate its config file.
 
# Run SMAPI at least once with the mod to let it generate its config file.
 
# Edit <tt>config.json</tt> in the mod's folder with a text editor.
 
# Edit <tt>config.json</tt> in the mod's folder with a text editor.
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==For modders==
 
==For modders==
These constants are part of the [[Modding:SMAPI APIs#Input events|SMAPI input events]], specifically SMAPI's <tt>SButton</tt> enum which unifies XNA's [https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.buttons.aspx <tt>Buttons</tt>], [https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.keys.aspx <tt>Keys</tt>], and [https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.mousestate.aspx <tt>MouseState</tt>].
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These constants are part of the [[Modding:Modder Guide/APIs/Input|SMAPI input events]], specifically SMAPI's <tt>SButton</tt> enum which unifies XNA's [https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.buttons.aspx <tt>Buttons</tt>], [https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.keys.aspx <tt>Keys</tt>], and [https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.mousestate.aspx <tt>MouseState</tt>].
    
[[Category:Modding]]
 
[[Category:Modding]]
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