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updating some paths; changed <tt/> to <code/>.
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===Find your game folder===
 
===Find your game folder===
Next you'll need to open your game folder (the one containing Stardew Valley's <tt>.exe</tt> file). Here's where to find it:
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Next you'll need to open your game folder (the one containing Stardew Valley's <code>.exe</code> file). Here's where to find it:
    
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| Windows
 
| Windows
| GOG: <tt>C:\ProgramFiles(x86)\GalaxyClient\Games\Stardew Valley</tt><br />Steam: <tt>C:\ProgramFiles(x86)\Steam\steamapps\common\StardewValley</tt>
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| GOG: <code>C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</code><br />Steam: <code>C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</code>
 
|-
 
|-
 
| Linux
 
| Linux
| GOG: <tt>~/GOGGames/StardewValley/game</tt><br />Steam: <tt>~/.local/share/Steam/steamapps/common/Stardew Valley</tt>
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| GOG: <code>~/GOGGames/StardewValley/game</code><br />Steam: <code>~/.local/share/Steam/steamapps/common/Stardew Valley</code>
 
|-
 
|-
 
| Mac
 
| Mac
| GOG: <tt>/Applications/Stardew Valley.app/Contents/MacOS</tt><br />Steam: <tt>~/Library/ApplicationSupport/Steam/steamapps/common/StardewValley/Contents/MacOS</tt><br /><br />On Mac, the <tt>Content</tt> folder is stored separately:<br />GOG: <tt>/Applications/Stardew Valley.app/Resources/Content</tt><br />Steam: <tt>~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Resources/Content</tt>
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| GOG: <code>/Applications/Stardew Valley.app/Contents/MacOS</code><br />Steam: <code>~/Library/ApplicationSupport/Steam/steamapps/common/StardewValley/Contents/MacOS</code><br /><br />On Mac, the <code>Content</code> folder is stored separately:<br />GOG: <code>/Applications/Stardew Valley.app/Resources/Content</code><br />Steam: <code>~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Resources/Content</code>
 
|}
 
|}
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===Install mods===
 
===Install mods===
To install a mod, just unzip it into the <tt>Mods</tt> folder in [[#Find your game folder|your game folder]]. Make sure each mod has its own subfolder. For example, if you have a <tt>PineapplesEverywhere</tt> mod, you should have a file structure like this:
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To install a mod, just unzip it into the <code>Mods</code> folder in [[#Find your game folder|your game folder]]. Make sure each mod has its own subfolder. For example, if you have a <code>PineapplesEverywhere</code> mod, you should have a file structure like this:
 
<pre>
 
<pre>
 
Stardew Valley/
 
Stardew Valley/
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===Configure mods===
 
===Configure mods===
Some mods have a <tt>config.json</tt> file in their mod folder. It might be created the first time you launch the game with that mod. This file lets you customise the mod settings.
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Some mods have a <code>config.json</code> file in their mod folder. It might be created the first time you launch the game with that mod. This file lets you customise the mod settings.
   −
To edit the <tt>config.json</tt> file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a [http://www.w3schools.com/js/js_json_syntax.asp basic guide to JSON]; basically make sure your values are surrounded by quotes (like <tt>"value"</tt>). You can use this [https://jsonformatter.curiousconcept.com/ JSON validator] to make sure the format is correct.
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To edit the <code>config.json</code> file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a [http://www.w3schools.com/js/js_json_syntax.asp basic guide to JSON]; basically make sure your values are surrounded by quotes (like <code>"value"</code>). You can use this [https://jsonformatter.curiousconcept.com/ JSON validator] to make sure the format is correct.
    
===Manage mods===
 
===Manage mods===
 
* To update a mod, download the latest version and copy the new files into the existing folder. That should replace the older files, but keep any config or data files it generated for you.
 
* To update a mod, download the latest version and copy the new files into the existing folder. That should replace the older files, but keep any config or data files it generated for you.
* To remove a mod, just remove it from the <tt>Mods</tt> folder.
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* To remove a mod, just remove it from the <code>Mods</code> folder.
    
==XNB mods==
 
==XNB mods==
XNB mods replace files in your game's <tt>Content</tt> folder with custom versions. If a mod has some <tt>.xnb</tt> files and no <tt>manifest.json</tt>, it's an XNB mod. This is an older type of mod that's no longer recommended, but see [[Modding:Using XNB mods]] if you're still interested.
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XNB mods replace files in your game's <code>Content</code> folder with custom versions. If a mod has some <code>.xnb</code> files and no <code>manifest.json</code>, it's an XNB mod. This is an older type of mod that's no longer recommended, but see [[Modding:Using XNB mods]] if you're still interested.
    
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