Talk:Cask

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Profit

The following section was moved from the main page, partially in response to the comment below it:

It is worth noting that even with high-value goods such as Starfruit wine, the value gained from casks is comparatively low, since an iridium-quality product is only double the original value. Maturing a bottle of starfruit wine will yield 2250g in 56 days, yielding only 40g per day per cask. That is very low maintenance profit, however. If the player fills the cellar and waits for two seasons with starfruit wine, 125 casks will yield 5000g per day.

However, the yearly profit from only aging wine to silver quality is about 2.5x more profitable than aging it to iridium quality. It is significantly more time consuming, seeing as it takes 14 days to age wine to silver quality and enough wine must be produced with kegs to maintain this 2-week turnaround. For end-game players, this may be a more effective strategy for making enough gold to purchase the farm obelisks, Return Scepter, and the Gold Clock.

The yearly profit breakdown (based on 189 casks) for Ancient Fruit wine is as follows:
Silver Quality: data-sort-value="4363632">Gold.png4,363,632g / year (data-sort-value="3934224">Gold.png3,934,224g / year without the Artisan Profession)
Gold Quality: data-sort-value="2619540">Gold.png2,619,540g / year (data-sort-value="1871100">Gold.png1,871,100g / year without the Artisan Profession)
Iridium Quality: data-sort-value="1746360">Gold.png1,746,360g / year (data-sort-value="1274400">Gold.png1,274,400g / year without the Artisan Profession)

For Starfruit wine, the yearly profit breakdown (based on 189 casks, not taking into account the price of Starfruit Seeds) is as follows:
Silver Quality: data-sort-value="5951232">Gold.png5,951,232g / year (data-sort-value="4251744">Gold.png4,251,744g / year without the Artisan Profession)
Gold Quality: data-sort-value="3572100">Gold.png3,572,100g / year (data-sort-value="2551500">Gold.png2,551,500g / year without the Artisan Profession)
Iridium Quality: data-sort-value="2381400">Gold.png2,381,400g / year (data-sort-value="1701000">Gold.png1,701,000g / year without the Artisan Profession)

--margotbean (talk) 13:23, 3 October 2021 (UTC)

Hello. Sorry, I haven't the faintest clue what internet etiquette is as far as new page creation, however I realized some misleading information regarding the math on the page. The page states that the yearly profit for selling silver quality wine is 2.5x more profitable per year than aging the wine to iridium quality. While this is not technically incorrect, it is somewhat misleading in that the only reason this is the case is that the player selling silver quality wine is in effect just selling more wine. If a player were to make the same amount of wine for both scenarios, the results would be nearly identical, however aging the wine to iridium quality takes far less maintenance. To be specific, it takes 14 days to age a bottle of wine to silver quality. So one cask being refilled continuously would be able to age 8 bottles to silver quality in one year. In contrast it takes 56 days to age a bottle of wine to iridium quality, meaning that one cask refilled continuously would only be able to age 2 bottles of wine in one year. If however you were to make 8 bottles of wine and age up only two of them to iridium quality and sell the remaining 6 at regular quality, you'd have nearly identical profits compared to aging all 8 bottles to silver quality.

-Breaking that down-

Using starfruit wine (with artisan) as an example:

2x bottles of iridium quality starfruit wine @ $6300 a bottle: $12,600

6x bottles of regular quality starfruit wine @ $3150 a bottle: $18,900

for a total of $31,500

vs

8x bottles of silver quality starfruit wine @ $3936 a bottle: $31,488

for a total of $31,488


for a whopping 12g of difference between the two.


Furthermore if you compare the gold per day of each step in the aging process, it is nearly identical for every step, so once again the only reason selling silver quality wine would be more profitable is simply that the player is selling more wine (selling more stuff = more profit. duh). You can flatten all of this and simply state that one cask filled with starfruit wine will yield (with the artisan profession) approximately 56g/day regardless of the quality it is being aged to, and so the maximum value a cellar can produce is 189 casks filled with starfruit wine x56g/day/cask which comes to a maximum profit of 10,584g/day.

On an unrelated note if someone with some page editing wizardry wants to format this information in a more reader friendly fassion, I will happily yield to their superior intellect haha. Whidget (talk) 23:41, 2 October 2021

I'll do one better, what I believe is the correct choice is to move discussion of profit to this page entirely. The table of gold per day (processing time, etc.) will remain on the page, similar to Keg Productivity or Preserves Jar Productivity, but the table is small enough not to warrant its own page. The reader is free to crunch the numbers and devise their own best strategy based on that, and the above discussion. Thanks very much for your time and comment! margotbean (talk) 13:23, 3 October 2021 (UTC)