Page history
12 June 2024
20 May 2024
19 May 2024
18 May 2024
15 May 2024
4 May 2024
19 April 2024
15 April 2024
13 April 2024
→Quantity: Clarifying what "Wild Trees" means in this context
m+29
no edit summary
-2,404
Made mushroom types in table into links
m+32
Added explicit reference to the mushroom type table not accounting for immature trees
+180
Filled out remaining quality table for up to 40+ trees, to allow for immature trees
+522
Added distinction between mature and immature trees counting for different calculations, will fill out remainder of quality table soon
+89
Made 0 modifying tree row a little clearer
-11
Completed table of mushroom probabilities for a given number of trees of a single type
+1,167
Added part of mushroom distribution table, broken up to keep edit small
+1,173
Made information on mushroom type generation a little more specific
+264
Added references to rounding on the number of base distribution mushrooms added in the procedure for mushroom type
+426
Removed template row that was accidentally left in when typing up the table
m-40
Added description of table's purple to quality paragraph.
+173
Added table of probabilities for quality, dependent on number of trees
+2,387
11 April 2024
10 April 2024
Wild trees is an in-game category as of 1.6, refers to maple/oak/etc. Formatted ref so this is more clear.
m+11
removed the "wild" part as it implies trees planted by the player won't work, when it actually works with any tree
-5
7 April 2024
5 April 2024
4 April 2024
2 April 2024
30 March 2024
29 March 2024
TMI
+56
→Mechanic
-67
→Product
m+2
add info to the table
+748
→Type
m+13
→Mechanic
m+49
no edit summary
m+20
no edit summary
m-10
Fixed errors in mechanics, adjusted layout, got Product from The Cave page, and add some other info.
+2,218