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The '''Warrior Ring''' is a [[Rings|ring]] that can be [[Crafting|crafted]] after earning the recipe at [[File:Combat Skill Icon.png|24px|link=]] [[Combat]] Level 4.  The ingredients are:  10 [[Iron Bar]]s, 25 [[Coal]], and 10 [[Frozen Tear]]s.
 
The '''Warrior Ring''' is a [[Rings|ring]] that can be [[Crafting|crafted]] after earning the recipe at [[File:Combat Skill Icon.png|24px|link=]] [[Combat]] Level 4.  The ingredients are:  10 [[Iron Bar]]s, 25 [[Coal]], and 10 [[Frozen Tear]]s.
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The Warrior Ring has a chance of giving the [[File:Combat Skill Icon.png|24px|link=Buffs#Warrior Energy]] [[Buffs#Warrior Energy|Warrior Energy]] buff after slaying a [[Monsters|Monster]]. This buff increases [[Attack]] by 10 for 5 seconds.
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The Warrior Ring has a chance of giving the [[File:Combat Skill Icon.png|24px|link=Buffs#Warrior Energy]] [[Buffs#Warrior Energy|Warrior Energy]] buff after slaying a [[Monsters|Monster]]. This buff increases [[Attack]] by 10 for 5 seconds, and can stack with other Attack buffs from food or other Attack boosting rings. However, this chance does not stack by wearing multiple Warrior Rings. The game only checks whether or not a Warrior Ring is equipped when a monster is slain before attempting to the chance for the buff, it does not repeat this chance multiple times if multiple rings are equipped.
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The chance of receiving the buff is increased by [[Luck]] buffs from food or [[Lucky Ring|Lucky Rings]], but not daily Luck. It is calculated<ref name="ring_onmonsterslay"/> as <code>0.1 + (Luck Level / 100)</code> meaning each additional level of [[Luck]] buff increases the odds by 1%: +1 Luck increases the base chance from 10% to 11%, +2 Luck increases it to 12%, and so on.  
    
==Dyeing==
 
==Dyeing==
 
Warrior Ring can be used in [[dyeing]], serving as a yellow dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]].
 
Warrior Ring can be used in [[dyeing]], serving as a yellow dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]].
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==References==
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<references>
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    <ref name="ring_onmonsterslay">See <samp>Ring::onMonsterSlay</samp> in the game code</ref>
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</references>
    
{{NavboxClothing}}
 
{{NavboxClothing}}
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