Changes

828 bytes added ,  02:23, 19 August 2020
apply edits from Crab Pot
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[[Foraging|Foraged]] fish can be of normal, silver, gold, or iridium quality.  Fish caught in crab pots are always normal quality.
 
[[Foraging|Foraged]] fish can be of normal, silver, gold, or iridium quality.  Fish caught in crab pots are always normal quality.
All Crab Pot fish are worth 5 XP.
+
All Crab Pot fish are worth 5 XP.<ref name="crabpot_chance" />
 
<!-- This is sorted as how it appears in-game. Please keep it like that. -->
 
<!-- This is sorted as how it appears in-game. Please keep it like that. -->
 
{| class="wikitable sortable" id="roundedborder"
 
{| class="wikitable sortable" id="roundedborder"
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! rowspan=2 |Used In
 
! rowspan=2 |Used In
 
|-
 
|-
! Non-Mariner
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!data-sort-type="number"| Non-Mariner
! [[File:Mariner.png|24px|link=]] Mariner
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!data-sort-type="number"| [[File:Mariner.png|24px|link=]] Mariner
 
|-
 
|-
 
|[[File:Lobster.png|center]]
 
|[[File:Lobster.png|center]]
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|data-sort-value="120"|{{Qualityprice|Lobster|hide=gold,silver|120*1.5}}
 
|data-sort-value="120"|{{Qualityprice|Lobster|hide=gold,silver|120*1.5}}
 
|Ocean
 
|Ocean
|3.4%
+
|3%
|1/7
+
|14%
 
|{{name|Lobster Bisque}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|loved Gift}}
 
|{{name|Lobster Bisque}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|loved Gift}}
 
|-
 
|-
 
|[[File:Clam.png|center]]
 
|[[File:Clam.png|center]]
|[[Clam]]
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|[[Clam]]<ref name="not_a_fish" />
 
|{{Description|Clam}}
 
|{{Description|Clam}}
 
|data-sort-value="50"|{{Qualityprice|Clam|50|iridium}}
 
|data-sort-value="50"|{{Qualityprice|Clam|50|iridium}}
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|Ocean
 
|Ocean
 
|12%
 
|12%
|1/7
+
|14%
 
|{{name|Chowder}}{{name|Speed-Gro}}
 
|{{name|Chowder}}{{name|Speed-Gro}}
 
|-
 
|-
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|Freshwater
 
|Freshwater
 
|28%
 
|28%
|1/3
+
|33%
 
|{{name|Fish Stew}}
 
|{{name|Fish Stew}}
 
|-
 
|-
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|data-sort-value="100"|{{Qualityprice|Crab|hide=gold,silver|100*1.5}}
 
|data-sort-value="100"|{{Qualityprice|Crab|hide=gold,silver|100*1.5}}
 
|Ocean
 
|Ocean
|6.46%
+
|6%
|1/7
+
|14%
 
|
 
|
 
{{name|Crab Cakes}}
 
{{name|Crab Cakes}}
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|data-sort-value="50"|{{Qualityprice|Cockle|50*1.5|iridium}}
 
|data-sort-value="50"|{{Qualityprice|Cockle|50*1.5|iridium}}
 
|Ocean
 
|Ocean
|17.442%
+
|17%
|1/7
+
|14%
 
|
 
|
 
|-
 
|-
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|data-sort-value="30"|{{Qualityprice|Mussel|30*1.5|iridium}}
 
|data-sort-value="30"|{{Qualityprice|Mussel|30*1.5|iridium}}
 
|Ocean
 
|Ocean
|14.2443%
+
|14%
|1/7
+
|14%
 
|{{name|Fish Stew}}
 
|{{name|Fish Stew}}
 
|-
 
|-
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|data-sort-value="60"|{{Qualityprice|Shrimp|hide=gold,silver|60*1.5}}
 
|data-sort-value="60"|{{Qualityprice|Shrimp|hide=gold,silver|60*1.5}}
 
|Ocean
 
|Ocean
|5.29074%
+
|5%
|1/7
+
|14%
 
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}
 
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}
 
|-
 
|-
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|Freshwater
 
|Freshwater
 
|13%
 
|13%
|1/3
+
|33%
 
|{{name|Escargot}}{{NPC|Vincent|loved Gift}}
 
|{{name|Escargot}}{{NPC|Vincent|loved Gift}}
 
|-
 
|-
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|data-sort-value="20"|{{Qualityprice|Periwinkle|hide=gold,silver|20*1.5}}
 
|data-sort-value="20"|{{Qualityprice|Periwinkle|hide=gold,silver|20*1.5}}
 
|Freshwater
 
|Freshwater
|21.45%
+
|21%
|1/3
+
|33%
 
|{{name|Strange Bun}}{{name|Fish Stew}}
 
|{{name|Strange Bun}}{{name|Fish Stew}}
 
|-
 
|-
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|data-sort-value="40"|{{Qualityprice|Oyster|40*1.5|iridium}}
 
|data-sort-value="40"|{{Qualityprice|Oyster|40*1.5|iridium}}
 
|Ocean
 
|Ocean
|3.174444%
+
|3%
|1/7
+
|14%
 
|
 
|
 
|}
 
|}
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|}
 
|}
 
<nowiki>*</nowiki>Turning [[Sardine]]s into [[Dish o' The Sea]] to temporarily increase Fishing Level may be a better choice.
 
<nowiki>*</nowiki>Turning [[Sardine]]s into [[Dish o' The Sea]] to temporarily increase Fishing Level may be a better choice.
 +
 +
==References==
 +
<references>
 +
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref>
 +
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref>
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</references>
    
==History==
 
==History==