Line 766: |
Line 766: |
| |data-sort-value="100"|{{Qualityprice|Midnight Squid|100*1.25|iridium}} | | |data-sort-value="100"|{{Qualityprice|Midnight Squid|100*1.25|iridium}} |
| |data-sort-value="100"|{{Qualityprice|Midnight Squid|100*1.5|iridium}} | | |data-sort-value="100"|{{Qualityprice|Midnight Squid|100*1.5|iridium}} |
− | |8-25 | + | |8-20<ref name="fish_size"/> |
| |55 Sinker | | |55 Sinker |
| |21 | | |21 |
Line 776: |
Line 776: |
| |data-sort-value="220"|{{Qualityprice|Spook Fish|220*1.25|iridium}} | | |data-sort-value="220"|{{Qualityprice|Spook Fish|220*1.25|iridium}} |
| |data-sort-value="220"|{{Qualityprice|Spook Fish|220*1.5|iridium}} | | |data-sort-value="220"|{{Qualityprice|Spook Fish|220*1.5|iridium}} |
− | |8-25 | + | |8-20<ref name="fish_size"/> |
| |60 Dart | | |60 Dart |
| |23 | | |23 |
Line 786: |
Line 786: |
| |data-sort-value="500"|{{Qualityprice|Blobfish|500*1.25|iridium}} | | |data-sort-value="500"|{{Qualityprice|Blobfish|500*1.25|iridium}} |
| |data-sort-value="500"|{{Qualityprice|Blobfish|500*1.5|iridium}} | | |data-sort-value="500"|{{Qualityprice|Blobfish|500*1.5|iridium}} |
− | |8-25 | + | |8-20<ref name="fish_size"/> |
| |75 Floater | | |75 Floater |
| |28 | | |28 |
Line 1,032: |
Line 1,032: |
| | | |
| ===Other Catchables=== | | ===Other Catchables=== |
− | There are some consumable non-junk catches players can reel in while fishing. They do not trigger the fishing mini-game, but are instead immediately picked up. Each gives 3 [[Fishing]] XP when caught. All three can be used in cooking, most notably [[Seaweed]] in the [[Maki Roll]] recipe for the [[Bundles#Bulletin Board|Chef's bundle]]. | + | There are some non-junk items players can reel in while fishing. They do not trigger the fishing mini-game, but are instead immediately picked up. Each gives 3 [[Fishing]] XP when caught and is always standard quality. |
| + | |
| + | All three are displayed in the [[Collections#Fish|Fish section]] of the [[Collections|collection]] tab, and count towards the four fishing [[Fishing#Achievements|Achievements]].<ref name="quasi_fish" /> However, they are not otherwise considered to be a fish, and therefore cannot be sold to [[Willy]] at the [[Fish Shop]], nor can they be used in place of "Any Fish" in [[Recipes]]. |
| + | |
| {| class="wikitable sortable" id="roundedborder" | | {| class="wikitable sortable" id="roundedborder" |
| ! class="unsortable" style="width: 48px;" |Image | | ! class="unsortable" style="width: 48px;" |Image |
Line 1,181: |
Line 1,184: |
| ==References== | | ==References== |
| <references> | | <references> |
| + | <ref name="fish_size">For all submarine-specific fish, the input data in <tt>[[Modding:Fish_data|Fish.xnb]]</tt> specifies upper/lower size values of 8 and 25. However, these fish can only be caught in the Submarine, where the maximum possible [[Fishing Zone]] is 2. As a result, even with a Fishing skill of 14 and a perfect catch, the largest possible fish size is 20 inches (which happens to be just barely large enough to be iridium quality).</ref> |
| <ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref> | | <ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref> |
− | <ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref> | + | <ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, do not show up in the [[Collections#Fish|Fish section]] of the [[Collections|collection]] tab, and do not count towards the four fishing [[Fishing#Achievements|Achievements]].</ref> |
| + | <ref name="quasi_fish">In the game data (<tt>[[Modding:Object_data|ObjectInformation.xnb]]</tt>) the type assigned to Seaweed and Algae is "Fish", but it is not assigned the Fish category (<tt>-4</tt>). The label displayed in-game and most uses are controlled by the category.</ref> |
| </references> | | </references> |
| | | |