| Get a string representation of the input binding (e.g. <code>"F2, LeftShift + S"</code>).
| Get a string representation of the input binding (e.g. <code>"F2, LeftShift + S"</code>).
|}
|}
+
+
Caveats:
+
* '''Don't use the <tt>ButtonPressed</tt> [[../Events|event]] to check keybinds''', since it's raised once for each button pressed. If the player presses two keys at once, your keybind would be activated twice. Use <tt>ButtonsChanged</tt> instead.