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724 bytes added ,  20:54, 16 April 2021
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==Ginger Island==
 
==Ginger Island==
 
I've added the artifacts that can be found exclusively on Ginger Island, but the percentages could use a double-check.  The game code executes for the specific island location first, then the general "IslandLocation" function, and then runs the general "digUpArtifactSpot" code that checks <tt>ObjectInformation.xnb</tt> first and <tt>Locations.xnb</tt> afterward.  In short, it's complicated.  Anyone with a specialty in probabilities that wants to take a stab at double-checking them, ''please'' feel free to do so!  Thank you, [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 19:27, 16 April 2021 (UTC)
 
I've added the artifacts that can be found exclusively on Ginger Island, but the percentages could use a double-check.  The game code executes for the specific island location first, then the general "IslandLocation" function, and then runs the general "digUpArtifactSpot" code that checks <tt>ObjectInformation.xnb</tt> first and <tt>Locations.xnb</tt> afterward.  In short, it's complicated.  Anyone with a specialty in probabilities that wants to take a stab at double-checking them, ''please'' feel free to do so!  Thank you, [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 19:27, 16 April 2021 (UTC)
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:I had a quick look at the location numbers (not the global ones) and here is what I noticed: 1) Island North requires bridge to be fixed and mining level only increases fragments by up to 1, the other one comes from luck. 2) Island South needs cave to be open. 3) Island West needs cave to be open and snake skull is 10%, not 25%. 4) Anywhere has a special condition whether a golden coconut has been cracked or not. taro tuber and artifact are "else if" statements so the probability decreases, e.g. 15% artifact trove only after it failed the coconut check and also only after it did not receive tuber. So troves should be 10.05%, I think? [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 20:54, 16 April 2021 (UTC)
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